barebones prototype
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60 changed files with 3743 additions and 1 deletions
40
library.gd
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40
library.gd
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extends Node
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var save_path : String = "user://librarySave.tres"
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var save : LibrarySave
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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load_data()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func load_data():
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# check if save file exists
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print("real? " + str(FileAccess.file_exists(save_path)))
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if FileAccess.file_exists(save_path):
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print("yes, loading...")
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save = ResourceLoader.load(save_path) as LibrarySave
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print(save)
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#save = load(save_path) as GameSave
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else:
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print("nope, creating...")
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save_new()
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pass
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func save_data():
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ResourceSaver.save(save, save_path)
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pass
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func save_new():
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#data = FileAccess.open(save_path, FileAccess.WRITE_READ)
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save = LibrarySave.new()
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var error = ResourceSaver.save(save, save_path)
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print(error)
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