extends RefCounted var endangered_spool : Spool func on_ready(main, bot: DiscordBot) -> void: bot.interaction_create.connect(on_interaction_create) pass # func on_autocomplete(main, bot: DiscordBot, interaction: DiscordInteraction, options: Array) -> void: print(options) #interaction.respond_autocomplete(Library.printer_choies()) var result = [] # The part of string which the user is typing var spool_part : String if options.size() > 1: spool_part = options[1].value print("received spool autocomplete: ", spool_part) # The final Array of choices for the autocomplete response result = [] for hint in Library.spool_choices_string(): # If the user hasn't typed anything, add all the hints if spool_part == "": result.append(ApplicationCommand.choice(hint, hint)) else: # If the user has typed some part of string, # add only those hints which have the part as a substring if hint.findn(spool_part) > -1: result.append(ApplicationCommand.choice(hint, hint)) # Limit the number of results to 25 (Discord's limit is 25) if result.size() > 25: result = result.slice(0, 24) # Respond with the results interaction.respond_autocomplete(result) else: var part = options[0].value print("received autocomplete: ", part) # The final Array of choices for the autocomplete response result = [] for hint in Library.printer_choices_string(): # If the user hasn't typed anything, add all the hints if part == "": result.append(ApplicationCommand.choice(hint, hint)) else: # If the user has typed some part of string, # add only those hints which have the part as a substring if hint.findn(part) > -1: result.append(ApplicationCommand.choice(hint, hint)) # Limit the number of results to 25 (Discord's limit is 25) if result.size() > 25: result = result.slice(0, 24) # Respond with the results interaction.respond_autocomplete(result) pass func execute(main, bot: DiscordBot, interaction: DiscordInteraction, options: Array) -> void: print(options) var printer_name = options[0].value var printer_exists : bool = false var spool_name = options[1].value var spool_exists : bool = false var printer_editing : Printer var spool_editing : Spool for printer in Library.save.printers: if printer.name == printer_name: printer_exists = true printer_editing = printer #Library.save.printers.erase(printer) for spool in Library.save.spools: if spool.name == spool_name: spool_exists = true spool_editing = spool if spool_exists and printer_exists: if printer_editing.spool_slots <= 1: var printer_has_spool : bool = printer_editing.spools.size() > 0 if printer_has_spool: endangered_spool = printer_editing.spools[0] Library.save.spools.append(endangered_spool) printer_editing.spools.clear() printer_editing.spools.append(spool_editing) Library.save.spools.erase(spool_editing) Library.save_data() if printer_has_spool: #ask the user if they want to delete the old one var response : String = "Loaded `"+ spool_editing.name + "` into `" + printer_editing.name + "` and unloaded `" + endangered_spool.name + "` would you like to keep or delete the old spool: `" + endangered_spool.name + "` ?" var embed = Embed.new().set_description(Library.list_printers()) var row = MessageActionRow.new() var delete_button = MessageButton.new().set_style(MessageButton.STYLES.DANGER) delete_button.set_custom_id('delete-oldspool') delete_button.set_label("Yes, delete " + endangered_spool.name) var keep_button = MessageButton.new().set_style(MessageButton.STYLES.DEFAULT) keep_button.set_custom_id('keep-oldspool') keep_button.set_label("No, keep the old spool") row.add_component(delete_button) row.add_component(keep_button) interaction.reply({ "content": response, "embeds":[embed], "components":[row], }) else: var response : String = "Loaded `"+ spool_editing.name + "` into `" + printer_editing.name + "`" var embed = Embed.new().set_description(Library.list_printers()) interaction.reply({ "content": response, "embeds":[embed], }) else: #printer has multiple slots, we can only handle it if there are empty slots if (printer_editing.spools.size() < printer_editing.spool_slots): printer_editing.spools.append(spool_editing) Library.save.spools.erase(spool_editing) Library.save_data() var response : String = "Loaded `"+ spool_editing.name + "` into `" + printer_editing.name + "`" var embed = Embed.new().set_description(Library.list_printers()) interaction.reply({ "content": response , "embeds":[embed], }) else: #its full!! interaction.reply({ "content": "This printer has multiple slots and they are all full, I don't know which one to replace! use `/printer-unload` to unload a spool first", }) pass else: interaction.reply({ "content" : "Invalid input" }) return #Library.save_data() pass func on_interaction_create(bot: DiscordBot, interaction : DiscordInteraction): if not interaction.is_button(): return print(interaction.data.custom_id) if(interaction.data.custom_id == "delete-oldspool"): #print("deleting: " + endangered_printer) for spool in Library.save.spools: if spool == endangered_spool: Library.save.spools.erase(spool) Library.save_data() var embed = Embed.new().set_description(endangered_spool.name + " has been removed") endangered_spool = null var new_embeds = interaction.message.embeds + [embed] interaction.update({ "content": interaction.message.content, "embeds": new_embeds, "components": [] }) elif(interaction.data.custom_id == "keep-oldspool"): endangered_spool = null var embed = Embed.new().set_description("cancelled removal") var new_embeds = interaction.message.embeds + [embed] interaction.update({ "content": interaction.message.content, "embeds": new_embeds, "components": [] }) var data = ApplicationCommand.new()\ .set_name("printer-load")\ .set_description("load a new spool of fillament into a printer, optionally deleting the old spool")\ .add_option(ApplicationCommand.string_option("printer-name", "the printer to load", { "required":true, "autocomplete":true, #"choices" : Library.printer_choies() }))\ .add_option(ApplicationCommand.string_option("spool-name", "the spool to load into the printer", { "required":true, "autocomplete":true, #"choices" : Library.printer_choies() }))\