Focus/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Focus Tool"
run/main_scene="uid://df4wh83ypl085"
config/features=PackedStringArray("4.4", "GL Compatibility")
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config/icon="uid://b502wtiwv20em"
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[display]
window/size/viewport_width=200
window/size/viewport_height=180
window/size/borderless=true
window/size/always_on_top=true
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window/stretch/mode="canvas_items"
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[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"