image gallery
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69bfbc3284
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2 changed files with 64 additions and 0 deletions
34
widgets/imageGallery.tscn
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34
widgets/imageGallery.tscn
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[gd_scene load_steps=4 format=3 uid="uid://btfa7ec7kchhv"]
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[ext_resource type="Script" path="res://widgets/image_gallery.gd" id="1_f7mmh"]
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[sub_resource type="Gradient" id="Gradient_2nnog"]
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offsets = PackedFloat32Array(0, 0.446154, 0.54359, 0.758974)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0.14, 0.14, 0.14, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_7b30j"]
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gradient = SubResource("Gradient_2nnog")
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fill_from = Vector2(0, 1)
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[node name="ImageGallery" type="Control" node_paths=PackedStringArray("textureRect")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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script = ExtResource("1_f7mmh")
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textureRect = NodePath("TextureRect")
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[node name="TextureRect" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("GradientTexture2D_7b30j")
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expand_mode = 1
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stretch_mode = 5
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30
widgets/image_gallery.gd
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widgets/image_gallery.gd
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extends Control
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@export var textureRect : TextureRect
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@export var images : Array[Texture2D]
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@export var image_time : float = 2.5
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var current_image : int = 0
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var num_images : int
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var remainingTime : float
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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num_images = images.size()
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switch_to(0)
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remainingTime = image_time
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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remainingTime -= delta
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if (remainingTime <= 0):
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current_image += 1
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if(current_image>num_images-1):
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current_image = 0
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switch_to(current_image)
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remainingTime = image_time
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func switch_to(id : int):
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textureRect.texture = images[id]
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