diff --git a/IMG_6643.jpg b/IMG_6643.jpg new file mode 100644 index 0000000..9c42b40 Binary files /dev/null and b/IMG_6643.jpg differ diff --git a/IMG_6643.jpg.import b/IMG_6643.jpg.import new file mode 100644 index 0000000..5ea9d43 --- /dev/null +++ b/IMG_6643.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bopapcw2ftt6y" +path="res://.godot/imported/IMG_6643.jpg-27b15e21dc91081e04ce2370107eab32.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://IMG_6643.jpg" +dest_files=["res://.godot/imported/IMG_6643.jpg-27b15e21dc91081e04ce2370107eab32.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/README.md b/README.md new file mode 100644 index 0000000..1bd58c8 --- /dev/null +++ b/README.md @@ -0,0 +1,5 @@ +# GoSlides + +A Simple presentation tool made in Godot 4, currently very much WIP. We need to do a bit of work on the slide adding workflow to make it play nicer with version control systems + +Based on Godot Power Pitch made for Godot 3: https://github.com/GDQuest/godot-power-pitch diff --git a/Screenshot 2024-09-27 184733.jpg b/Screenshot 2024-09-27 184733.jpg new file mode 100644 index 0000000..488d026 Binary files /dev/null and b/Screenshot 2024-09-27 184733.jpg differ diff --git a/Screenshot 2024-09-27 184733.jpg.import b/Screenshot 2024-09-27 184733.jpg.import new file mode 100644 index 0000000..04e9902 --- /dev/null +++ b/Screenshot 2024-09-27 184733.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://5dnl6gym60s0" +path="res://.godot/imported/Screenshot 2024-09-27 184733.jpg-b405324c59b150b4380283f9a8b65e83.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Screenshot 2024-09-27 184733.jpg" +dest_files=["res://.godot/imported/Screenshot 2024-09-27 184733.jpg-b405324c59b150b4380283f9a8b65e83.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Screenshot 2024-09-27 190253.jpg b/Screenshot 2024-09-27 190253.jpg new file mode 100644 index 0000000..6c0b2da Binary files /dev/null and b/Screenshot 2024-09-27 190253.jpg differ diff --git a/Screenshot 2024-09-27 190253.jpg.import b/Screenshot 2024-09-27 190253.jpg.import new file mode 100644 index 0000000..9bf6895 --- /dev/null +++ b/Screenshot 2024-09-27 190253.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://monxg3k1fm3o" +path="res://.godot/imported/Screenshot 2024-09-27 190253.jpg-e9ca070b5b054ca9c8045c7ed8b581a0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Screenshot 2024-09-27 190253.jpg" +dest_files=["res://.godot/imported/Screenshot 2024-09-27 190253.jpg-e9ca070b5b054ca9c8045c7ed8b581a0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/gradient.tres b/gradient.tres index 073c4d9..88f4589 100644 --- a/gradient.tres +++ b/gradient.tres @@ -1,8 +1,9 @@ [gd_resource type="GradientTexture2D" load_steps=2 format=3 uid="uid://5girh8nk4p3f"] [sub_resource type="Gradient" id="Gradient_o7xwa"] -colors = PackedColorArray(0.46429, 0.00206019, 0.726487, 1, 0.305082, 0.490299, 1, 1) +colors = PackedColorArray(0.211765, 0.239216, 0.321569, 1, 0.278431, 0.54902, 0.74902, 1) [resource] gradient = SubResource("Gradient_o7xwa") -fill_from = Vector2(0, 1) +fill_from = Vector2(1, 0.730769) +fill_to = Vector2(0, 0) diff --git a/images/2d.png b/images/2d.png new file mode 100644 index 0000000..988de83 Binary files /dev/null and b/images/2d.png differ diff --git a/images/2d.png.import b/images/2d.png.import new file mode 100644 index 0000000..a0030aa --- /dev/null +++ b/images/2d.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b1v2dcru3jow6" +path="res://.godot/imported/2d.png-7e6711d6dd682ad1504d1e523329fd61.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://images/2d.png" +dest_files=["res://.godot/imported/2d.png-7e6711d6dd682ad1504d1e523329fd61.ctex"] + +[params] + 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/dev/null and b/images/pvkk2.jpg differ diff --git a/images/pvkk2.jpg.import b/images/pvkk2.jpg.import new file mode 100644 index 0000000..0c67ee1 --- /dev/null +++ b/images/pvkk2.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ca1yew26xuvgt" +path="res://.godot/imported/pvkk2.jpg-60880402396231bfb4324fab4d4e4739.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://images/pvkk2.jpg" +dest_files=["res://.godot/imported/pvkk2.jpg-60880402396231bfb4324fab4d4e4739.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/images/signals.webp b/images/signals.webp new file mode 100644 index 0000000..cb4fab4 Binary files /dev/null and b/images/signals.webp differ diff --git a/images/signals.webp.import b/images/signals.webp.import new file mode 100644 index 0000000..e01b45d --- /dev/null +++ b/images/signals.webp.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dsh82igoxdpgf" +path="res://.godot/imported/signals.webp-f541e825344da50f162cfca8f008c556.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://images/signals.webp" +dest_files=["res://.godot/imported/signals.webp-f541e825344da50f162cfca8f008c556.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/images/slay2.jpg b/images/slay2.jpg new file mode 100644 index 0000000..6af3b4b Binary files /dev/null and b/images/slay2.jpg differ diff --git a/images/slay2.jpg.import b/images/slay2.jpg.import new file mode 100644 index 0000000..60ee648 --- /dev/null +++ b/images/slay2.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://coy61vb5yhy73" +path="res://.godot/imported/slay2.jpg-3d11ba22a68b83cda03ada5fc5809b21.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://images/slay2.jpg" +dest_files=["res://.godot/imported/slay2.jpg-3d11ba22a68b83cda03ada5fc5809b21.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/images/stingray.png b/images/stingray.png new file mode 100644 index 0000000..fa65cba Binary files /dev/null and b/images/stingray.png differ diff --git a/images/stingray.png.import b/images/stingray.png.import new file mode 100644 index 0000000..d01ed4c --- /dev/null +++ b/images/stingray.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dx0a76lpom0ic" +path="res://.godot/imported/stingray.png-dd89f97df47ea8ec8b927fb77a738ed8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://images/stingray.png" +dest_files=["res://.godot/imported/stingray.png-dd89f97df47ea8ec8b927fb77a738ed8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/images/unrailed2.jpg b/images/unrailed2.jpg new file mode 100644 index 0000000..751037b Binary files /dev/null and b/images/unrailed2.jpg differ diff --git a/images/unrailed2.jpg.import b/images/unrailed2.jpg.import new file mode 100644 index 0000000..20c76a8 --- /dev/null +++ b/images/unrailed2.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://1fc8k8ety0g3" +path="res://.godot/imported/unrailed2.jpg-6ddcdb8505bd4d217d5add559931e134.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://images/unrailed2.jpg" +dest_files=["res://.godot/imported/unrailed2.jpg-6ddcdb8505bd4d217d5add559931e134.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/images/vr.png b/images/vr.png new file mode 100644 index 0000000..980add7 Binary files /dev/null and b/images/vr.png differ diff --git a/images/vr.png.import b/images/vr.png.import new file mode 100644 index 0000000..03a15b3 --- /dev/null +++ b/images/vr.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d06oe0rr0kgx5" +path="res://.godot/imported/vr.png-82c9e9beb58243f062bef6b9f4599c0c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://images/vr.png" +dest_files=["res://.godot/imported/vr.png-82c9e9beb58243f062bef6b9f4599c0c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/maxresdefault-ezgif.com-webp-to-png-converter.png b/maxresdefault-ezgif.com-webp-to-png-converter.png new file mode 100644 index 0000000..d26f6cf Binary files /dev/null and b/maxresdefault-ezgif.com-webp-to-png-converter.png differ diff --git a/maxresdefault-ezgif.com-webp-to-png-converter.png.import b/maxresdefault-ezgif.com-webp-to-png-converter.png.import new file mode 100644 index 0000000..b3c4b51 --- /dev/null +++ b/maxresdefault-ezgif.com-webp-to-png-converter.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bf61sv1yojftm" +path="res://.godot/imported/maxresdefault-ezgif.com-webp-to-png-converter.png-95879f10af61b2f7a7b516a42fa832cc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://maxresdefault-ezgif.com-webp-to-png-converter.png" +dest_files=["res://.godot/imported/maxresdefault-ezgif.com-webp-to-png-converter.png-95879f10af61b2f7a7b516a42fa832cc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/presentation_theme.tres b/presentation_theme.tres index b4b0cce..eae9f9d 100644 --- a/presentation_theme.tres +++ b/presentation_theme.tres @@ -2,8 +2,8 @@ [resource] RichTextLabel/colors/default_color = Color(0, 0, 0, 1) -RichTextLabel/font_sizes/bold_font_size = 30 -RichTextLabel/font_sizes/bold_italics_font_size = 30 -RichTextLabel/font_sizes/italics_font_size = 30 -RichTextLabel/font_sizes/mono_font_size = 30 -RichTextLabel/font_sizes/normal_font_size = 30 +RichTextLabel/font_sizes/bold_font_size = 40 +RichTextLabel/font_sizes/bold_italics_font_size = 40 +RichTextLabel/font_sizes/italics_font_size = 40 +RichTextLabel/font_sizes/mono_font_size = 40 +RichTextLabel/font_sizes/normal_font_size = 40 diff --git a/project.godot b/project.godot index 101af3c..e60b30c 100644 --- a/project.godot +++ b/project.godot @@ -43,8 +43,29 @@ fullscreen={ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } +left={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) +] +} +right={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) +] +} +up={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) +] +} +down={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) +] +} [rendering] +textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" diff --git a/rug_player.gd b/rug_player.gd new file mode 100644 index 0000000..23f16e8 --- /dev/null +++ b/rug_player.gd @@ -0,0 +1,21 @@ +extends CharacterBody2D + +@export var SPEED = 100.0 + +@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D + +func _physics_process(_delta: float) -> void: + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Vector2(Input.get_axis("left", "right"), Input.get_axis("up", "down")) + if direction: + velocity = direction * SPEED + if direction.x != 0: + animated_sprite_2d.flip_h = direction.x >= 0 + animated_sprite_2d.play("default") + else: + animated_sprite_2d.play("idle") + velocity.x = move_toward(velocity.x, 0, SPEED) + velocity.y = move_toward(velocity.y, 0, SPEED) + + move_and_slide() diff --git a/rug_player.tscn b/rug_player.tscn new file mode 100644 index 0000000..6415526 --- /dev/null +++ b/rug_player.tscn @@ -0,0 +1,43 @@ +[gd_scene load_steps=6 format=3 uid="uid://cap8s1gpqsueq"] + +[ext_resource type="Script" path="res://rug_player.gd" id="1_cloox"] +[ext_resource type="Texture2D" uid="uid://qsccmmha7be6" path="res://tile000.png" id="2_5uvqy"] +[ext_resource type="Texture2D" uid="uid://dcu1je46mxhk8" path="res://tile001.png" id="3_mquon"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_kwcsl"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_ol8gj"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_mquon") +}, { +"duration": 1.0, +"texture": ExtResource("2_5uvqy") +}], +"loop": true, +"name": &"default", +"speed": 10.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_5uvqy") +}], +"loop": true, +"name": &"idle", +"speed": 24.0 +}] + +[node name="RugPlayer" type="CharacterBody2D"] +scale = Vector2(10, 10) +motion_mode = 1 +script = ExtResource("1_cloox") +SPEED = 300.0 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_kwcsl") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +sprite_frames = SubResource("SpriteFrames_ol8gj") +autoplay = "idle" +frame_progress = 0.80536 diff --git a/slides/featureContent.tscn b/slides/featureContent.tscn index 8c01bc5..03d6581 100644 --- a/slides/featureContent.tscn +++ b/slides/featureContent.tscn @@ -11,6 +11,8 @@ font_size = 60 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 +offset_top = -4.0 +offset_bottom = 4.0 grow_horizontal = 2 grow_vertical = 2 theme = ExtResource("1_gi6yp") diff --git a/slides/standard.tscn b/slides/standard.tscn index 18fe26b..bba102b 100644 --- a/slides/standard.tscn +++ b/slides/standard.tscn @@ -41,11 +41,13 @@ layout_mode = 2 [node name="RichTextLabel" type="RichTextLabel" parent="ColorRect/MarginContainer/HBoxContainer"] layout_mode = 2 size_flags_horizontal = 3 +size_flags_vertical = 4 bbcode_enabled = true text = "[color=#E3266F]Game studios[/color] like Gamblify, GuaranApps, Kivano... [color=#26BFE3]Schools[/color] including School4Games Berlin, KidsCanCode... [color=#02E180]Content creators[/color] like Heartbeast, GamesFromScratch, [i]GDQuest[/i]... " +fit_content = true [node name="TextureRect" type="TextureRect" parent="ColorRect/MarginContainer/HBoxContainer"] layout_mode = 2 diff --git a/slides/title.tscn b/slides/title.tscn index 9bc1d10..a557c69 100644 --- a/slides/title.tscn +++ b/slides/title.tscn @@ -27,7 +27,7 @@ alignment = 1 [node name="RichTextLabel" type="RichTextLabel" parent="PanelContainer/VBoxContainer"] layout_mode = 2 bbcode_enabled = true -text = "[wave amp=50.0 freq=5.0 connected=1][center][font_size=160][color=#FFFFFF]The Awesome Godot Presentation!!![/color][/font_size][/center][/wave]" +text = "[wave amp=50.0 freq=5.0 connected=1][center][font_size=160][color=#FFFFFF]Godot: The new kid on the block![/color][/font_size][/center][/wave]" fit_content = true [node name="Icon" type="Sprite2D" parent="PanelContainer/VBoxContainer"] diff --git a/tile000.png b/tile000.png new file mode 100644 index 0000000..f4794b8 Binary files /dev/null and b/tile000.png differ diff --git a/tile000.png.import b/tile000.png.import new file mode 100644 index 0000000..043ba7a --- /dev/null +++ b/tile000.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://qsccmmha7be6" +path="res://.godot/imported/tile000.png-e45a503198d52da09d0dd062d7215744.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://tile000.png" +dest_files=["res://.godot/imported/tile000.png-e45a503198d52da09d0dd062d7215744.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/tile001.png b/tile001.png new file mode 100644 index 0000000..c56df36 Binary files /dev/null and b/tile001.png differ diff --git a/tile001.png.import b/tile001.png.import new file mode 100644 index 0000000..289d77e --- /dev/null +++ b/tile001.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dcu1je46mxhk8" +path="res://.godot/imported/tile001.png-fd949ac84a5584b5f3c22a2bb2b3877f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://tile001.png" +dest_files=["res://.godot/imported/tile001.png-fd949ac84a5584b5f3c22a2bb2b3877f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/tools/presentation.tscn b/tools/presentation.tscn index 734cd0b..f698303 100644 --- a/tools/presentation.tscn +++ b/tools/presentation.tscn @@ -1,22 +1,39 @@ -[gd_scene load_steps=15 format=3 uid="uid://c7f5wae7pdjt2"] +[gd_scene load_steps=36 format=3 uid="uid://c7f5wae7pdjt2"] [ext_resource type="Script" path="res://tools/Presentation.gd" id="1_qta7b"] -[ext_resource type="PackedScene" uid="uid://cjnkbtvmbn8nf" path="res://slides/title.tscn" id="2_t5os2"] -[ext_resource type="PackedScene" uid="uid://d8j6ib7w6yys" path="res://slides/image_slide.tscn" id="2_y0y7a"] -[ext_resource type="Texture2D" uid="uid://bs6f7cgyoy6hb" path="res://rug/1.png" id="3_1n18t"] +[ext_resource type="PackedScene" uid="uid://d8j6ib7w6yys" path="res://slides/image_slide.tscn" id="2_ik415"] +[ext_resource type="Texture2D" uid="uid://bs6f7cgyoy6hb" path="res://rug/1.png" id="3_ipheb"] [ext_resource type="PackedScene" uid="uid://ccokwij05tg74" path="res://slides/standard.tscn" id="3_o6pbq"] -[ext_resource type="Texture2D" uid="uid://bcgsioqubeos3" path="res://rug/2.png" id="4_4lnbk"] -[ext_resource type="Texture2D" uid="uid://xq82athlp711" path="res://rug/3.png" id="4_toov0"] -[ext_resource type="Theme" uid="uid://bswj4s1sfy137" path="res://presentation_theme.tres" id="4_wo3mt"] -[ext_resource type="Texture2D" uid="uid://bcnf6sw6dxp8b" path="res://02-3d-outdoor-with-editor.webp" id="5_8ldqg"] -[ext_resource type="Texture2D" uid="uid://c8lv70amgbeev" path="res://rug/4.png" id="5_k0iyo"] -[ext_resource type="VideoStream" path="res://Cat-has-the-softest_-sweetest-little-meow.ogv" id="6_icktr"] - -[sub_resource type="LabelSettings" id="LabelSettings_ys6im"] -font_size = 60 - -[sub_resource type="LabelSettings" id="LabelSettings_a1y11"] -font_size = 60 +[ext_resource type="Texture2D" uid="uid://bcgsioqubeos3" path="res://rug/2.png" id="4_s3h6q"] +[ext_resource type="Texture2D" uid="uid://xq82athlp711" path="res://rug/3.png" id="5_soan3"] +[ext_resource type="Texture2D" uid="uid://c8lv70amgbeev" 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name="PanelContainer" parent="Slides/ImageSlide5/PanelContainer" index="1"] +[node name="PanelContainer" parent="Slides/4/PanelContainer" index="1"] visible = false -[node name="TitleSlide" parent="Slides" instance=ExtResource("2_t5os2")] +[node name="RugPlayer" parent="Slides/4" instance=ExtResource("12_xc2ke")] +position = Vector2(1503, 568) + +[node name="What is Godot?" parent="Slides" instance=ExtResource("3_o6pbq")] visible = false layout_mode = 1 -[node name="StandardSlide1" parent="Slides" instance=ExtResource("3_o6pbq")] +[node name="Header" parent="Slides/What is Godot?" index="0"] +title = "What is Godot?" +subtitle = "" + +[node name="RichTextLabel" parent="Slides/What is Godot?/ColorRect/MarginContainer/HBoxContainer" index="0"] +text = "It is an [u][b]open source[/b][/u] game engine. + +But wait... what does open source mean?" + +[node name="TextureRect" parent="Slides/What is Godot?/ColorRect/MarginContainer/HBoxContainer" index="1"] +size_flags_horizontal = 3 +texture = ExtResource("9_sk8pf") +expand_mode = 1 +stretch_mode = 5 + +[node name="Footer" parent="Slides/What is Godot?" index="2"] +visible = false +text = "Footer" + +[node name="Glad You Asked!" parent="Slides" instance=ExtResource("3_o6pbq")] visible = false layout_mode = 1 -[node name="StandardSlide2" parent="Slides" instance=ExtResource("3_o6pbq")] +[node name="Header" parent="Slides/Glad You Asked!" index="0"] +visible = false +title = "What is Godot?" +subtitle = "" + +[node name="RichTextLabel" parent="Slides/Glad You Asked!/ColorRect/MarginContainer/HBoxContainer" index="0"] +text = "[center] [font_size=150]I'm so glad you asked!" + +[node name="TextureRect" parent="Slides/Glad You Asked!/ColorRect/MarginContainer/HBoxContainer" index="1"] +visible = false + +[node name="Footer" parent="Slides/Glad You Asked!" index="2"] +visible = false +text = "Footer" + +[node name="What is open source?" parent="Slides" instance=ExtResource("3_o6pbq")] visible = false layout_mode = 1 -[node name="Header" parent="Slides/StandardSlide2" index="0"] -title = "Meowww!!!" -subtitle = "This is the third slide" +[node name="Header" parent="Slides/What is open source?" index="0"] +title = "What is open source software?" +subtitle = "" -[node name="Footer" parent="Slides/StandardSlide2" index="2"] +[node name="RichTextLabel" parent="Slides/What is open source?/ColorRect/MarginContainer/HBoxContainer" index="0"] +text = "Open source means that the original source code is freely available. This means that the engine is: +[ul]Redistributable +Modifiable +Collaborative +Free forever![/ul] + +And of couse, that means that unlike some other engines... (ahem Unity) you'll never need to worry about surprise install fees!" + +[node name="ImageGallery" parent="Slides/What is open source?/ColorRect/MarginContainer/HBoxContainer" index="1" instance=ExtResource("9_ps7ws")] +layout_mode = 2 +images = Array[Texture2D]([ExtResource("11_0qxko"), ExtResource("12_p1su2"), ExtResource("13_w5s8p")]) +image_time = 4.0 + +[node name="TextureRect" parent="Slides/What is open source?/ColorRect/MarginContainer/HBoxContainer" index="2"] +visible = false + +[node name="Footer" parent="Slides/What is open source?" index="2"] +visible = false +text = "Footer" + +[node name="Games made in Godot" parent="Slides" instance=ExtResource("3_o6pbq")] +visible = false +layout_mode = 1 + +[node name="Header" parent="Slides/Games made in Godot" index="0"] +title = "Games made in Godot!" +subtitle = "" + +[node name="RichTextLabel" parent="Slides/Games made in Godot/ColorRect/MarginContainer/HBoxContainer" index="0"] +text = "In addition to our games, there are a number of other games that are being made, or have been made in godot. Heres some exampels: +[ul] Buckshot Roulette + Slay Spire 2 + Unrailed 2 + Dome Keeper + PVKK [font_size=20]Planetenverteidigungskanonenkommandant[/font_size] +[/ul] + +" + +[node name="TextureRect" parent="Slides/Games made in Godot/ColorRect/MarginContainer/HBoxContainer" index="1"] +visible = false + +[node name="ImageGallery" parent="Slides/Games made in Godot/ColorRect/MarginContainer/HBoxContainer" index="2" instance=ExtResource("9_ps7ws")] +layout_mode = 2 +images = Array[Texture2D]([ExtResource("14_ceuyj"), ExtResource("15_bwg6r"), ExtResource("16_4et0e"), ExtResource("17_qhtu1"), ExtResource("18_qnxvp")]) +image_time = 6.0 + +[node name="Footer" parent="Slides/Games made in Godot" index="2"] +text = "check out more at godotengine.org/showcase !" + +[node name="Benefits for game dev" parent="Slides" instance=ExtResource("3_o6pbq")] +visible = false +layout_mode = 1 + +[node name="Header" parent="Slides/Benefits for game dev" index="0"] +title = "Benefits for Game Developer" +subtitle = "" + +[node name="RichTextLabel" parent="Slides/Benefits for game dev/ColorRect/MarginContainer/HBoxContainer" index="0"] +text = "[ul] True 2D and 3D rendering engines[/ul] + [font_size=25]Doesnt do the weird 2D inside a 3D engine that unity does (unless you want it to of course)[/font_size] +[ul] Supports Windows, Mac, Linux, Android and IOS + Really good support for HTML web builds - great for uploading to itch.io + Support for VR + High Quality rendering +" + +[node name="TextureRect" parent="Slides/Benefits for game dev/ColorRect/MarginContainer/HBoxContainer" index="1"] +visible = false + +[node name="ImageGallery" parent="Slides/Benefits for game dev/ColorRect/MarginContainer/HBoxContainer" index="2" instance=ExtResource("9_ps7ws")] +layout_mode = 2 +images = Array[Texture2D]([ExtResource("19_cey53"), ExtResource("11_ynajw"), ExtResource("21_hhl27"), ExtResource("22_ixo4s")]) +image_time = 6.0 + +[node name="Footer" parent="Slides/Benefits for game dev" index="2"] +visible = false text = "Things are coming along well~" -[node name="ImageSlide" type="VBoxContainer" parent="Slides"] +[node name="What makes Godot different?" parent="Slides" instance=ExtResource("3_o6pbq")] visible = false -layout_mode = 0 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -theme = ExtResource("4_wo3mt") +layout_mode = 1 -[node name="PanelContainer" type="PanelContainer" parent="Slides/ImageSlide"] +[node name="Header" parent="Slides/What makes Godot different?" index="0"] +title = "What makes godot different?" +subtitle = "" + +[node name="RichTextLabel" parent="Slides/What makes Godot different?/ColorRect/MarginContainer/HBoxContainer" index="0"] +text = "[ul] Built in code editor - includes autocomplete and inbuilt access to docs + Choose to program in either gdscript or C# + Animation editor allows for easy editing of keyframes and managing tracks + Signals allow you to create events that other nodes in the game can subscribe to + Robust UI layout system " + +[node name="ImageGallery" parent="Slides/What makes Godot different?/ColorRect/MarginContainer/HBoxContainer" index="1" instance=ExtResource("9_ps7ws")] layout_mode = 2 -size_flags_vertical = 3 +images = Array[Texture2D]([ExtResource("23_35b2a"), ExtResource("24_42sc6"), ExtResource("25_34hna")]) +image_time = 6.0 -[node name="TextureRect2" type="TextureRect" parent="Slides/ImageSlide/PanelContainer"] -layout_mode = 2 -texture = ExtResource("5_8ldqg") - -[node name="PanelContainer" type="PanelContainer" parent="Slides/ImageSlide/PanelContainer"] -layout_mode = 2 -size_flags_horizontal = 4 -size_flags_vertical = 8 - -[node name="MarginContainer" type="MarginContainer" parent="Slides/ImageSlide/PanelContainer/PanelContainer"] -layout_mode = 2 -theme_override_constants/margin_left = 10 -theme_override_constants/margin_top = 10 -theme_override_constants/margin_right = 10 -theme_override_constants/margin_bottom = 10 - -[node name="Label" type="Label" parent="Slides/ImageSlide/PanelContainer/PanelContainer/MarginContainer"] -layout_mode = 2 -text = "This is a caption for the fullscreen content" -label_settings = SubResource("LabelSettings_ys6im") - -[node name="VideoSlide" type="VBoxContainer" parent="Slides"] +[node name="TextureRect" parent="Slides/What makes Godot different?/ColorRect/MarginContainer/HBoxContainer" index="2"] visible = false -layout_mode = 0 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -theme = ExtResource("4_wo3mt") -[node name="PanelContainer" type="PanelContainer" parent="Slides/VideoSlide"] -layout_mode = 2 -size_flags_vertical = 3 +[node name="Footer" parent="Slides/What makes Godot different?" index="2"] +visible = false +text = "Things are coming along well~" -[node name="VideoStreamPlayer" type="VideoStreamPlayer" parent="Slides/VideoSlide/PanelContainer"] -layout_mode = 2 -stream = ExtResource("6_icktr") -loop = true +[node name="Limitations" parent="Slides" instance=ExtResource("3_o6pbq")] +visible = false +layout_mode = 1 -[node name="PanelContainer" type="PanelContainer" parent="Slides/VideoSlide/PanelContainer"] -layout_mode = 2 -size_flags_horizontal = 4 -size_flags_vertical = 8 +[node name="Header" parent="Slides/Limitations" index="0"] +title = "Limitations" +subtitle = "mrowww...." -[node name="MarginContainer" type="MarginContainer" parent="Slides/VideoSlide/PanelContainer/PanelContainer"] -layout_mode = 2 -theme_override_constants/margin_left = 10 -theme_override_constants/margin_top = 10 -theme_override_constants/margin_right = 10 -theme_override_constants/margin_bottom = 10 +[node name="RichTextLabel" parent="Slides/Limitations/ColorRect/MarginContainer/HBoxContainer" index="0"] +text = "[ul] Due to the closed source nature of consoles, their exports templates cannot be included with the engine, or provided byt the godot foundation - You can still export to consoles but it requires more work, or using a porting service + The default 3D graphics pipeline is much simpler compared to Unity's HDRP and Unreal engines default rendering but some developers have still made amazing graphics in godot! + Due to being newer and not currenty widely used in the industry, the community is smaller. +[/ul] -[node name="Label" type="Label" parent="Slides/VideoSlide/PanelContainer/PanelContainer/MarginContainer"] -layout_mode = 2 -text = "look at this adorable little cat :3" -label_settings = SubResource("LabelSettings_a1y11") +[font_size=50]Let's talk about Godot's killer features!" -[node name="ProgressBar" type="ProgressBar" parent="."] +[node name="TextureRect" parent="Slides/Limitations/ColorRect/MarginContainer/HBoxContainer" index="1"] +texture = ExtResource("26_7we82") + +[node name="Footer" parent="Slides/Limitations" index="2"] +visible = false +text = "Things are coming along well~" + +[node name="Godot\'s killer features - File Size" parent="Slides" instance=ExtResource("9_d1irl")] +layout_mode = 1 + +[node name="Godot\'s killer features - File Size2" parent="Slides" instance=ExtResource("10_waynb")] +layout_mode = 1 + +[node name="Godot\'s killer features - Code Editor" parent="Slides" instance=ExtResource("11_hkchj")] +layout_mode = 1 + +[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Code Editor/ColorRect/VBoxContainer/MarginContainer/HBoxContainer" index="0"] +text = "[font_size=35]The out-of-the-box script editor allows for: +[ul] Autocompletion + In-editor access to online documentation + Error checking + Breakpoints + Handy organisation features like code regions" + +[node name="Godot\'s killer features - Lower system requirements" parent="Slides" instance=ExtResource("3_o6pbq")] +visible = false +layout_mode = 1 + +[node name="Header" parent="Slides/Godot\'s killer features - Lower system requirements" index="0"] +title = "Godot's killer features" +subtitle = "Low system requirements" + +[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Lower system requirements/ColorRect/MarginContainer/HBoxContainer" index="0"] +text = "Godot is very lightweight and runs on all kinds of devices, you dont need a gaming PC to make games in Godot unless you are working on huge scenes with lots of complex content! + +Pictured proof: Ethan's garbage laptop running Godot easily." + +[node name="TextureRect" parent="Slides/Godot\'s killer features - Lower system requirements/ColorRect/MarginContainer/HBoxContainer" index="1"] +texture = ExtResource("30_vu55w") + +[node name="Footer" parent="Slides/Godot\'s killer features - Lower system requirements" index="2"] +visible = false +text = "Things are coming along well~" + +[node name="Godot\'s killer features - Easy export for HTML" parent="Slides" instance=ExtResource("3_o6pbq")] +visible = false +layout_mode = 1 + +[node name="Header" parent="Slides/Godot\'s killer features - Easy export for HTML" index="0"] +title = "Godot's killer features" +subtitle = "HTML Exports" + +[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Easy export for HTML/ColorRect/MarginContainer/HBoxContainer" index="0"] +text = "Unlike Unity, Godots HTML exports are small and performant. + +This makes a perfect way to quickly show off your games without downloads, making it much easier for people to try out your game! +" + +[node name="TextureRect" parent="Slides/Godot\'s killer features - Easy export for HTML/ColorRect/MarginContainer/HBoxContainer" index="1"] +custom_minimum_size = Vector2(1000, 8.8) +texture = ExtResource("31_lp72j") +expand_mode = 5 +stretch_mode = 5 + +[node name="Footer" parent="Slides/Godot\'s killer features - Easy export for HTML" index="2"] +visible = false +text = "Things are coming along well~" + +[node name="Godot\'s killer features - Asset Library" parent="Slides" instance=ExtResource("3_o6pbq")] +visible = false +layout_mode = 1 + +[node name="Header" parent="Slides/Godot\'s killer features - Asset Library" index="0"] +title = "Godot's killer features" +subtitle = "Asset Library" + +[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Asset Library/ColorRect/MarginContainer/HBoxContainer" index="0"] +text = "The Godot Engine also includes an extensive library of free and open source assets available straight from the editor. Some we've used previously include: +[ul] Simple FPS Controller (For first person games) + MultiplayerInput (For handling inputs from multiple controllers) + GodotSteam - A Godot wrapper for the Steamworks API, including the ability to include Peer to Peer online multiplayer! + Dialogic (Dialogue manager for games)" + +[node name="TextureRect" parent="Slides/Godot\'s killer features - Asset Library/ColorRect/MarginContainer/HBoxContainer" index="1"] +texture = ExtResource("31_av5pq") + +[node name="Footer" parent="Slides/Godot\'s killer features - Asset Library" index="2"] +visible = false +text = "Things are coming along well~" + +[node name="Godot\'s killer features - Open Source (again)" parent="Slides" instance=ExtResource("3_o6pbq")] +layout_mode = 1 + +[node name="Header" parent="Slides/Godot\'s killer features - Open Source (again)" index="0"] +title = "Godot's killer features" +subtitle = "Open source (again)" + +[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Open Source (again)/ColorRect/MarginContainer/HBoxContainer" index="0"] +text = "In case you didn't catch it before: +[pulse][font_size=80]Godot is Open Source!!![/font_size][/pulse] +That means: +[ul] No fees to use the engine + No install fees + No cut of your earnings go to godot + Anyone can contribute to improve the engine " + +[node name="TextureRect" parent="Slides/Godot\'s killer features - Open Source (again)/ColorRect/MarginContainer/HBoxContainer" index="1"] +texture_filter = 2 + +[node name="Footer" parent="Slides/Godot\'s killer features - Open Source (again)" index="2"] +visible = false +text = "Things are coming along well~" + +[node name="Want to learn Godot?" parent="Slides" instance=ExtResource("3_o6pbq")] +visible = false +layout_mode = 1 + +[node name="Header" parent="Slides/Want to learn Godot?" index="0"] +title = "Want to learn Godot?" +subtitle = "" + +[node name="RichTextLabel" parent="Slides/Want to learn Godot?/ColorRect/MarginContainer/HBoxContainer" index="0"] +text = "Ton's of resources are available to help you get started: +[ul] Youtube tutorials (Brackeys) + Official Godot Discord Server + Godot Cafe + [wave amp=50][rainbow]Team Stingray Server!![/rainbow][/wave] + The Godot Documentation" + +[node name="TextureRect" parent="Slides/Want to learn Godot?/ColorRect/MarginContainer/HBoxContainer" index="1"] +texture = ExtResource("32_hlpna") + +[node name="Footer" parent="Slides/Want to learn Godot?" index="2"] +text = "We're always open to helping new users, feel free to reach out to us on discord or through our server!" + +[node name="Our contact page (Leave up for questions)" parent="Slides" instance=ExtResource("3_o6pbq")] +visible = false +layout_mode = 1 + +[node name="Header" parent="Slides/Our contact page (Leave up for questions)" index="0"] +title = "Thanks for watching!" +subtitle = "" + +[node name="RichTextLabel" parent="Slides/Our contact page (Leave up for questions)/ColorRect/MarginContainer/HBoxContainer" index="0"] +text = "Ethans Discord: [color=6ee007]@eefschmeef[/color] +Tabbys Discord: [color=purple]@tabby_ _cat[/color] + +Team Stingray Server: +[u]discord.gg/3BPYMHqNve[/u] +or Scan the QR code -----> + + +tysm for watching!!!! <3 +[color=#3333](no we definitely didnt spend the last two days making a custom godot presentation system and writing this presentation)" + +[node name="TextureRect" parent="Slides/Our contact page (Leave up for questions)/ColorRect/MarginContainer/HBoxContainer" index="1"] +texture = ExtResource("30_755wf") + +[node name="Footer" parent="Slides/Our contact page (Leave up for questions)" index="2"] +visible = false +text = "Things are coming along well~" + +[node name="ExitBar" type="ProgressBar" parent="."] custom_minimum_size = Vector2(0, 50) anchors_preset = 10 anchor_right = 1.0 @@ -183,7 +451,7 @@ max_value = 1.0 step = 0.0 show_percentage = false -[node name="Label" type="Label" parent="ProgressBar"] +[node name="Label" type="Label" parent="ExitBar"] layout_mode = 1 anchors_preset = 10 anchor_right = 1.0 @@ -193,8 +461,23 @@ text = "Exiting" label_settings = SubResource("LabelSettings_gl1th") horizontal_alignment = 1 -[editable path="Slides/ImageSlide2"] -[editable path="Slides/ImageSlide3"] -[editable path="Slides/ImageSlide4"] -[editable path="Slides/ImageSlide5"] -[editable path="Slides/StandardSlide2"] +[editable path="Slides/1"] +[editable path="Slides/2"] +[editable path="Slides/3"] +[editable path="Slides/4"] +[editable path="Slides/What is Godot?"] +[editable path="Slides/Glad You Asked!"] +[editable path="Slides/What is open source?"] +[editable path="Slides/Games made in Godot"] +[editable path="Slides/Benefits for game dev"] +[editable path="Slides/What makes Godot different?"] +[editable path="Slides/Limitations"] +[editable path="Slides/Godot\'s killer features - File Size"] +[editable path="Slides/Godot\'s killer features - File Size2"] +[editable path="Slides/Godot\'s killer features - Code Editor"] +[editable path="Slides/Godot\'s killer features - Lower system requirements"] +[editable path="Slides/Godot\'s killer features - Easy export for HTML"] +[editable path="Slides/Godot\'s killer features - Asset Library"] +[editable path="Slides/Godot\'s killer features - Open Source (again)"] +[editable path="Slides/Want to learn Godot?"] +[editable path="Slides/Our contact page (Leave up for questions)"] diff --git a/tools/progress_bar.gd b/tools/progress_bar.gd new file mode 100644 index 0000000..f682491 --- /dev/null +++ b/tools/progress_bar.gd @@ -0,0 +1,17 @@ +extends ProgressBar + +@export var speed : float = 2 +@export var target_value : float + +func _ready(): + max_value = 60000 + +func _process(delta: float) -> void: + value = lerp(value, target_value, speed * delta) + +func _on_visibility_changed() -> void: + if visible: + $Timer.start(0) + +func _on_timer_timeout() -> void: + value = 0 diff --git a/transfer/Unity-Logo 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+process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/transfer/Unity-Symbol.png b/transfer/Unity-Symbol.png new file mode 100644 index 0000000..9b10a94 Binary files /dev/null and b/transfer/Unity-Symbol.png differ diff --git a/transfer/Unity-Symbol.png.import b/transfer/Unity-Symbol.png.import new file mode 100644 index 0000000..a6f92ff --- /dev/null +++ b/transfer/Unity-Symbol.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c5v28n08cwg1n" +path="res://.godot/imported/Unity-Symbol.png-5d0ebc246a8d26ee8b9c37fa197ac705.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://transfer/Unity-Symbol.png" +dest_files=["res://.godot/imported/Unity-Symbol.png-5d0ebc246a8d26ee8b9c37fa197ac705.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 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name="Header" parent="." instance=ExtResource("2_kcpyu")] +layout_mode = 2 +title = "Godot's killer features" +subtitle = "Miniature File Size" + +[node name="ColorRect" type="ColorRect" parent="."] +layout_mode = 2 +size_flags_vertical = 3 + +[node name="VBoxContainer" type="VBoxContainer" parent="ColorRect"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="MarginContainer" type="MarginContainer" parent="ColorRect/VBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +theme_override_constants/margin_left = 20 +theme_override_constants/margin_top = 20 +theme_override_constants/margin_right = 20 +theme_override_constants/margin_bottom = 20 + +[node name="HBoxContainer" type="HBoxContainer" parent="ColorRect/VBoxContainer/MarginContainer"] +visible = false +layout_mode = 2 + +[node name="RichTextLabel" type="RichTextLabel" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 3 +bbcode_enabled = true +text = "[color=#E3266F]Game studios[/color] like Gamblify, GuaranApps, Kivano... +[color=#26BFE3]Schools[/color] including School4Games Berlin, KidsCanCode... +[color=#02E180]Content creators[/color] like Heartbeast, GamesFromScratch, [i]GDQuest[/i]... +" + +[node name="TextureRect" type="TextureRect" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer"] +layout_mode = 2 +texture = ExtResource("3_wjcxx") +expand_mode = 3 + +[node name="HBoxContainer2" type="HBoxContainer" parent="ColorRect/VBoxContainer/MarginContainer"] +layout_mode = 2 +theme_override_constants/separation = 150 +alignment = 1 + +[node name="Unity" type="VBoxContainer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2"] +layout_mode = 2 + +[node name="TextureRect" type="TextureRect" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unity"] +custom_minimum_size = Vector2(0, 150.97) +layout_mode = 2 +texture = ExtResource("4_dak8j") +expand_mode = 3 + +[node name="Control" type="Control" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unity"] +layout_mode = 2 +size_flags_vertical = 3 + +[node name="ProgressBar" type="ProgressBar" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unity/Control"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_right = 2.0 +grow_horizontal = 2 +grow_vertical = 2 +theme_override_styles/background = SubResource("StyleBoxFlat_3ss2u") +theme_override_styles/fill = SubResource("StyleBoxFlat_mapny") +max_value = 60000.0 +value = 6000.0 +fill_mode = 3 +show_percentage = false + +[node name="Timer" type="Timer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unity/Control/ProgressBar"] +one_shot = true +autostart = true + +[node name="Label" type="Label" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unity"] +layout_mode = 2 +text = "6GB" +label_settings = SubResource("LabelSettings_k502g") +horizontal_alignment = 1 + +[node name="Unreal" type="VBoxContainer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2"] +layout_mode = 2 + +[node name="TextureRect" type="TextureRect" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal"] +custom_minimum_size = Vector2(0, 150) +layout_mode = 2 +texture = ExtResource("5_wqrk4") +expand_mode = 3 + +[node name="Control" type="Control" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal"] +layout_mode = 2 +size_flags_vertical = 3 + +[node name="ProgressBar" type="ProgressBar" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal/Control"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 4.0 +offset_right = -1.0 +grow_horizontal = 2 +grow_vertical = 2 +pivot_offset = Vector2(0, 13.14) +theme_override_styles/background = SubResource("StyleBoxFlat_3ss2u") +theme_override_styles/fill = SubResource("StyleBoxFlat_jib2c") +max_value = 60000.0 +value = 60000.0 +fill_mode = 3 +show_percentage = false + +[node name="Timer" type="Timer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal/Control/ProgressBar"] +one_shot = true +autostart = true + +[node name="Label" type="Label" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal"] +layout_mode = 2 +text = "60GB" +label_settings = SubResource("LabelSettings_k502g") +horizontal_alignment = 1 + +[node name="Godot" type="VBoxContainer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2"] +layout_mode = 2 + +[node name="TextureRect" type="TextureRect" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot"] +custom_minimum_size = Vector2(0, 150) +layout_mode = 2 +size_flags_horizontal = 4 +texture = ExtResource("3_wjcxx") +expand_mode = 3 +stretch_mode = 4 + +[node name="Control" type="Control" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot"] +layout_mode = 2 +size_flags_vertical = 3 + +[node name="ProgressBar" type="ProgressBar" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot/Control"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -8.0 +offset_right = -7.0 +grow_horizontal = 2 +grow_vertical = 2 +pivot_offset = Vector2(0, 13.14) +theme_override_styles/background = SubResource("StyleBoxFlat_3ss2u") +theme_override_styles/fill = SubResource("StyleBoxFlat_tqysm") +max_value = 60000.0 +fill_mode = 3 +show_percentage = false +script = ExtResource("6_dhm51") +target_value = 126.0 + +[node name="Timer" type="Timer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot/Control/ProgressBar"] +one_shot = true +autostart = true + +[node name="Label" type="Label" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot"] +layout_mode = 2 +text = "126MB" +label_settings = SubResource("LabelSettings_k502g") +horizontal_alignment = 1 + +[node name="Footer" parent="." instance=ExtResource("7_05sha")] +visible = false +layout_mode = 2 +text = "Things are coming along well~" diff --git a/transfer/maxresdefault (1).jpg b/transfer/maxresdefault (1).jpg new file mode 100644 index 0000000..39e7096 Binary files /dev/null and b/transfer/maxresdefault (1).jpg differ diff --git a/transfer/maxresdefault (1).jpg.import b/transfer/maxresdefault (1).jpg.import new file mode 100644 index 0000000..1122dda --- /dev/null +++ b/transfer/maxresdefault (1).jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://tmhd70yn1uhl" +path="res://.godot/imported/maxresdefault (1).jpg-d322ffab0a30c4835419f7bd12bda8a0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://transfer/maxresdefault (1).jpg" +dest_files=["res://.godot/imported/maxresdefault (1).jpg-d322ffab0a30c4835419f7bd12bda8a0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/transfer/window.png b/transfer/window.png new file mode 100644 index 0000000..bd55470 Binary files /dev/null and b/transfer/window.png differ diff --git a/transfer/window.png.import b/transfer/window.png.import new file mode 100644 index 0000000..10b84aa --- /dev/null +++ b/transfer/window.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://lh71k2ukw22h" +path="res://.godot/imported/window.png-8053d32f0388b60be01aa7509ef1cf29.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://transfer/window.png" +dest_files=["res://.godot/imported/window.png-8053d32f0388b60be01aa7509ef1cf29.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/widgets/footer.gd b/widgets/footer.gd index a14605c..0fcf220 100644 --- a/widgets/footer.gd +++ b/widgets/footer.gd @@ -11,8 +11,3 @@ extends PanelContainer # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta: float) -> void: - pass diff --git a/widgets/footer.tscn b/widgets/footer.tscn index ac5de65..14545c0 100644 --- a/widgets/footer.tscn +++ b/widgets/footer.tscn @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://widgets/footer.gd" id="1_nwsk1"] [sub_resource type="Gradient" id="Gradient_o7xwa"] -colors = PackedColorArray(0.46429, 0.00206019, 0.726487, 1, 0.305082, 0.490299, 1, 1) +colors = PackedColorArray(0.129412, 0.14902, 0.180392, 1, 0.305082, 0.490299, 1, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_vfh7v"] gradient = SubResource("Gradient_o7xwa") diff --git a/widgets/header.gd b/widgets/header.gd index 99f2f24..d9d4988 100644 --- a/widgets/header.gd +++ b/widgets/header.gd @@ -37,7 +37,7 @@ func _ready(): #Runs when all children have entered the tree pass -func _process(delta): +func _process(_delta): #Runs per frame pass #endregion diff --git a/widgets/header.tscn b/widgets/header.tscn index 21a3485..4795470 100644 --- a/widgets/header.tscn +++ b/widgets/header.tscn @@ -10,6 +10,9 @@ font_size = 66 font_size = 36 [node name="Header" type="PanelContainer" node_paths=PackedStringArray("title_node", "subtitle_node")] +custom_minimum_size = Vector2(0, 200) +offset_right = 138.0 +offset_bottom = 145.0 script = ExtResource("1_h4khk") title_node = NodePath("VBoxContainer/Title") subtitle_node = NodePath("VBoxContainer/Subtitle") @@ -20,15 +23,18 @@ texture = ExtResource("2_nq52j") [node name="VBoxContainer" type="VBoxContainer" parent="."] layout_mode = 2 +alignment = 1 [node name="Title" type="Label" parent="VBoxContainer"] layout_mode = 2 text = "Title" label_settings = SubResource("LabelSettings_mjry0") horizontal_alignment = 1 +vertical_alignment = 1 [node name="Subtitle" type="Label" parent="VBoxContainer"] layout_mode = 2 text = "Title" label_settings = SubResource("LabelSettings_2kr3f") horizontal_alignment = 1 +vertical_alignment = 1 diff --git a/widgets/imageGallery.tscn b/widgets/imageGallery.tscn new file mode 100644 index 0000000..ed3c614 --- /dev/null +++ b/widgets/imageGallery.tscn @@ -0,0 +1,34 @@ +[gd_scene load_steps=4 format=3 uid="uid://btfa7ec7kchhv"] + +[ext_resource type="Script" path="res://widgets/image_gallery.gd" id="1_f7mmh"] + +[sub_resource type="Gradient" id="Gradient_2nnog"] +offsets = PackedFloat32Array(0, 0.446154, 0.54359, 0.758974) +colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0.14, 0.14, 0.14, 1) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_7b30j"] +gradient = SubResource("Gradient_2nnog") +fill_from = Vector2(0, 1) + +[node name="ImageGallery" type="Control" node_paths=PackedStringArray("textureRect")] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +script = ExtResource("1_f7mmh") +textureRect = NodePath("TextureRect") + +[node name="TextureRect" type="TextureRect" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +texture = SubResource("GradientTexture2D_7b30j") +expand_mode = 1 +stretch_mode = 5 diff --git a/widgets/image_gallery.gd b/widgets/image_gallery.gd new file mode 100644 index 0000000..14ffe5a --- /dev/null +++ b/widgets/image_gallery.gd @@ -0,0 +1,30 @@ +extends Control + +@export var textureRect : TextureRect +@export var images : Array[Texture2D] +@export var image_time : float = 2.5 + +var current_image : int = 0 +var num_images : int +var remainingTime : float + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + num_images = images.size() + switch_to(0) + remainingTime = image_time + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + remainingTime -= delta + if (remainingTime <= 0): + current_image += 1 + if(current_image>num_images-1): + current_image = 0 + switch_to(current_image) + remainingTime = image_time + +func switch_to(id : int): + textureRect.texture = images[id]