diff --git a/IMG_6643.jpg b/IMG_6643.jpg deleted file mode 100644 index 9c42b40..0000000 Binary files a/IMG_6643.jpg and /dev/null differ diff --git a/IMG_6643.jpg.import b/IMG_6643.jpg.import deleted file mode 100644 index 5ea9d43..0000000 --- a/IMG_6643.jpg.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://bopapcw2ftt6y" -path="res://.godot/imported/IMG_6643.jpg-27b15e21dc91081e04ce2370107eab32.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://IMG_6643.jpg" -dest_files=["res://.godot/imported/IMG_6643.jpg-27b15e21dc91081e04ce2370107eab32.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/README.md b/README.md deleted file mode 100644 index 1bd58c8..0000000 --- a/README.md +++ /dev/null @@ -1,5 +0,0 @@ -# GoSlides - -A Simple presentation tool made in Godot 4, currently very much WIP. 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-@export var SPEED = 100.0 - -@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D - -func _physics_process(_delta: float) -> void: - # Get the input direction and handle the movement/deceleration. - # As good practice, you should replace UI actions with custom gameplay actions. - var direction := Vector2(Input.get_axis("left", "right"), Input.get_axis("up", "down")) - if direction: - velocity = direction * SPEED - if direction.x != 0: - animated_sprite_2d.flip_h = direction.x >= 0 - animated_sprite_2d.play("default") - else: - animated_sprite_2d.play("idle") - velocity.x = move_toward(velocity.x, 0, SPEED) - velocity.y = move_toward(velocity.y, 0, SPEED) - - move_and_slide() diff --git a/rug_player.tscn b/rug_player.tscn deleted file mode 100644 index 6415526..0000000 --- a/rug_player.tscn +++ /dev/null @@ -1,43 +0,0 @@ -[gd_scene load_steps=6 format=3 uid="uid://cap8s1gpqsueq"] - -[ext_resource type="Script" path="res://rug_player.gd" id="1_cloox"] -[ext_resource type="Texture2D" uid="uid://qsccmmha7be6" path="res://tile000.png" id="2_5uvqy"] -[ext_resource type="Texture2D" uid="uid://dcu1je46mxhk8" path="res://tile001.png" id="3_mquon"] - -[sub_resource type="CircleShape2D" id="CircleShape2D_kwcsl"] - -[sub_resource type="SpriteFrames" id="SpriteFrames_ol8gj"] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("3_mquon") -}, { -"duration": 1.0, -"texture": ExtResource("2_5uvqy") -}], -"loop": true, -"name": &"default", -"speed": 10.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": ExtResource("2_5uvqy") -}], -"loop": true, -"name": &"idle", -"speed": 24.0 -}] - -[node name="RugPlayer" type="CharacterBody2D"] -scale = Vector2(10, 10) -motion_mode = 1 -script = ExtResource("1_cloox") -SPEED = 300.0 - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource("CircleShape2D_kwcsl") - -[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] -sprite_frames = SubResource("SpriteFrames_ol8gj") -autoplay = "idle" -frame_progress = 0.80536 diff --git a/slides/featureContent.tscn b/slides/featureContent.tscn index 03d6581..8c01bc5 100644 --- a/slides/featureContent.tscn +++ b/slides/featureContent.tscn @@ -11,8 +11,6 @@ font_size = 60 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 -offset_top = -4.0 -offset_bottom = 4.0 grow_horizontal = 2 grow_vertical = 2 theme = ExtResource("1_gi6yp") diff --git a/slides/standard.tscn b/slides/standard.tscn index bba102b..18fe26b 100644 --- a/slides/standard.tscn +++ b/slides/standard.tscn @@ -41,13 +41,11 @@ layout_mode = 2 [node name="RichTextLabel" type="RichTextLabel" parent="ColorRect/MarginContainer/HBoxContainer"] layout_mode = 2 size_flags_horizontal = 3 -size_flags_vertical = 4 bbcode_enabled = true text = "[color=#E3266F]Game studios[/color] like Gamblify, GuaranApps, Kivano... [color=#26BFE3]Schools[/color] including School4Games Berlin, KidsCanCode... [color=#02E180]Content creators[/color] like Heartbeast, GamesFromScratch, [i]GDQuest[/i]... " -fit_content = true [node name="TextureRect" type="TextureRect" parent="ColorRect/MarginContainer/HBoxContainer"] layout_mode = 2 diff --git a/slides/title.tscn b/slides/title.tscn index a557c69..9bc1d10 100644 --- a/slides/title.tscn +++ b/slides/title.tscn @@ -27,7 +27,7 @@ alignment = 1 [node name="RichTextLabel" type="RichTextLabel" parent="PanelContainer/VBoxContainer"] layout_mode = 2 bbcode_enabled = true -text = "[wave amp=50.0 freq=5.0 connected=1][center][font_size=160][color=#FFFFFF]Godot: The new kid on the block![/color][/font_size][/center][/wave]" +text = "[wave amp=50.0 freq=5.0 connected=1][center][font_size=160][color=#FFFFFF]The Awesome Godot Presentation!!![/color][/font_size][/center][/wave]" fit_content = true [node name="Icon" type="Sprite2D" parent="PanelContainer/VBoxContainer"] diff --git a/tile000.png b/tile000.png deleted file mode 100644 index f4794b8..0000000 Binary files a/tile000.png and /dev/null differ diff --git a/tile000.png.import 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-[node name="PanelContainer" parent="Slides/4/PanelContainer" index="1"] +[node name="PanelContainer" parent="Slides/ImageSlide5/PanelContainer" index="1"] visible = false -[node name="RugPlayer" parent="Slides/4" instance=ExtResource("12_xc2ke")] -position = Vector2(1503, 568) - -[node name="What is Godot?" parent="Slides" instance=ExtResource("3_o6pbq")] +[node name="TitleSlide" parent="Slides" instance=ExtResource("2_t5os2")] visible = false layout_mode = 1 -[node name="Header" parent="Slides/What is Godot?" index="0"] -title = "What is Godot?" -subtitle = "" - -[node name="RichTextLabel" parent="Slides/What is Godot?/ColorRect/MarginContainer/HBoxContainer" index="0"] -text = "It is an [u][b]open source[/b][/u] game engine. - -But wait... what does open source mean?" - -[node name="TextureRect" parent="Slides/What is Godot?/ColorRect/MarginContainer/HBoxContainer" index="1"] -size_flags_horizontal = 3 -texture = ExtResource("9_sk8pf") -expand_mode = 1 -stretch_mode = 5 - -[node name="Footer" parent="Slides/What is Godot?" index="2"] -visible = false -text = "Footer" - -[node name="Glad You Asked!" parent="Slides" instance=ExtResource("3_o6pbq")] +[node name="StandardSlide1" parent="Slides" instance=ExtResource("3_o6pbq")] visible = false layout_mode = 1 -[node name="Header" parent="Slides/Glad You Asked!" index="0"] -visible = false -title = "What is Godot?" -subtitle = "" - -[node name="RichTextLabel" parent="Slides/Glad You Asked!/ColorRect/MarginContainer/HBoxContainer" index="0"] -text = "[center] [font_size=150]I'm so glad you asked!" - -[node name="TextureRect" parent="Slides/Glad You Asked!/ColorRect/MarginContainer/HBoxContainer" index="1"] -visible = false - -[node name="Footer" parent="Slides/Glad You Asked!" index="2"] -visible = false -text = "Footer" - -[node name="What is open source?" parent="Slides" instance=ExtResource("3_o6pbq")] +[node name="StandardSlide2" parent="Slides" instance=ExtResource("3_o6pbq")] visible = false layout_mode = 1 -[node name="Header" parent="Slides/What is open source?" index="0"] -title = "What is open source software?" -subtitle = "" +[node name="Header" parent="Slides/StandardSlide2" index="0"] +title = "Meowww!!!" +subtitle = "This is the third slide" -[node name="RichTextLabel" parent="Slides/What is open source?/ColorRect/MarginContainer/HBoxContainer" index="0"] -text = "Open source means that the original source code is freely available. This means that the engine is: -[ul]Redistributable -Modifiable -Collaborative -Free forever![/ul] +[node name="Footer" parent="Slides/StandardSlide2" index="2"] +text = "Things are coming along well~" -And of couse, that means that unlike some other engines... (ahem Unity) you'll never need to worry about surprise install fees!" +[node name="ImageSlide" type="VBoxContainer" parent="Slides"] +visible = false +layout_mode = 0 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +theme = ExtResource("4_wo3mt") -[node name="ImageGallery" parent="Slides/What is open source?/ColorRect/MarginContainer/HBoxContainer" index="1" instance=ExtResource("9_ps7ws")] +[node name="PanelContainer" type="PanelContainer" parent="Slides/ImageSlide"] layout_mode = 2 -images = Array[Texture2D]([ExtResource("11_0qxko"), ExtResource("12_p1su2"), ExtResource("13_w5s8p")]) -image_time = 4.0 +size_flags_vertical = 3 -[node name="TextureRect" parent="Slides/What is open source?/ColorRect/MarginContainer/HBoxContainer" index="2"] -visible = false - -[node name="Footer" parent="Slides/What is open source?" index="2"] -visible = false -text = "Footer" - -[node name="Games made in Godot" parent="Slides" instance=ExtResource("3_o6pbq")] -visible = false -layout_mode = 1 - -[node name="Header" parent="Slides/Games made in Godot" index="0"] -title = "Games made in Godot!" -subtitle = "" - -[node name="RichTextLabel" parent="Slides/Games made in Godot/ColorRect/MarginContainer/HBoxContainer" index="0"] -text = "In addition to our games, there are a number of other games that are being made, or have been made in godot. Heres some exampels: -[ul] Buckshot Roulette - Slay Spire 2 - Unrailed 2 - Dome Keeper - PVKK [font_size=20]Planetenverteidigungskanonenkommandant[/font_size] -[/ul] - -" - -[node name="TextureRect" parent="Slides/Games made in Godot/ColorRect/MarginContainer/HBoxContainer" index="1"] -visible = false - -[node name="ImageGallery" parent="Slides/Games made in Godot/ColorRect/MarginContainer/HBoxContainer" index="2" instance=ExtResource("9_ps7ws")] +[node name="TextureRect2" type="TextureRect" parent="Slides/ImageSlide/PanelContainer"] layout_mode = 2 -images = Array[Texture2D]([ExtResource("14_ceuyj"), ExtResource("15_bwg6r"), ExtResource("16_4et0e"), ExtResource("17_qhtu1"), ExtResource("18_qnxvp")]) -image_time = 6.0 +texture = ExtResource("5_8ldqg") -[node name="Footer" parent="Slides/Games made in Godot" index="2"] -text = "check out more at godotengine.org/showcase !" - -[node name="Benefits for game dev" parent="Slides" instance=ExtResource("3_o6pbq")] -visible = false -layout_mode = 1 - -[node name="Header" parent="Slides/Benefits for game dev" index="0"] -title = "Benefits for Game Developer" -subtitle = "" - -[node name="RichTextLabel" parent="Slides/Benefits for game dev/ColorRect/MarginContainer/HBoxContainer" index="0"] -text = "[ul] True 2D and 3D rendering engines[/ul] - [font_size=25]Doesnt do the weird 2D inside a 3D engine that unity does (unless you want it to of course)[/font_size] -[ul] Supports Windows, Mac, Linux, Android and IOS - Really good support for HTML web builds - great for uploading to itch.io - Support for VR - High Quality rendering -" - -[node name="TextureRect" parent="Slides/Benefits for game dev/ColorRect/MarginContainer/HBoxContainer" index="1"] -visible = false - -[node name="ImageGallery" parent="Slides/Benefits for game dev/ColorRect/MarginContainer/HBoxContainer" index="2" instance=ExtResource("9_ps7ws")] +[node name="PanelContainer" type="PanelContainer" parent="Slides/ImageSlide/PanelContainer"] layout_mode = 2 -images = Array[Texture2D]([ExtResource("19_cey53"), ExtResource("11_ynajw"), ExtResource("21_hhl27"), ExtResource("22_ixo4s")]) -image_time = 6.0 +size_flags_horizontal = 4 +size_flags_vertical = 8 -[node name="Footer" parent="Slides/Benefits for game dev" index="2"] -visible = false -text = "Things are coming along well~" - -[node name="What makes Godot different?" parent="Slides" instance=ExtResource("3_o6pbq")] -visible = false -layout_mode = 1 - -[node name="Header" parent="Slides/What makes Godot different?" index="0"] -title = "What makes godot different?" -subtitle = "" - -[node name="RichTextLabel" parent="Slides/What makes Godot different?/ColorRect/MarginContainer/HBoxContainer" index="0"] -text = "[ul] Built in code editor - includes autocomplete and inbuilt access to docs - Choose to program in either gdscript or C# - Animation editor allows for easy editing of keyframes and managing tracks - Signals allow you to create events that other nodes in the game can subscribe to - Robust UI layout system " - -[node name="ImageGallery" parent="Slides/What makes Godot different?/ColorRect/MarginContainer/HBoxContainer" index="1" instance=ExtResource("9_ps7ws")] +[node name="MarginContainer" type="MarginContainer" parent="Slides/ImageSlide/PanelContainer/PanelContainer"] layout_mode = 2 -images = Array[Texture2D]([ExtResource("23_35b2a"), ExtResource("24_42sc6"), ExtResource("25_34hna")]) -image_time = 6.0 +theme_override_constants/margin_left = 10 +theme_override_constants/margin_top = 10 +theme_override_constants/margin_right = 10 +theme_override_constants/margin_bottom = 10 -[node name="TextureRect" parent="Slides/What makes Godot different?/ColorRect/MarginContainer/HBoxContainer" index="2"] +[node name="Label" type="Label" parent="Slides/ImageSlide/PanelContainer/PanelContainer/MarginContainer"] +layout_mode = 2 +text = "This is a caption for the fullscreen content" +label_settings = SubResource("LabelSettings_ys6im") + +[node name="VideoSlide" type="VBoxContainer" parent="Slides"] visible = false +layout_mode = 0 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +theme = ExtResource("4_wo3mt") -[node name="Footer" parent="Slides/What makes Godot different?" index="2"] -visible = false -text = "Things are coming along well~" +[node name="PanelContainer" type="PanelContainer" parent="Slides/VideoSlide"] +layout_mode = 2 +size_flags_vertical = 3 -[node name="Limitations" parent="Slides" instance=ExtResource("3_o6pbq")] -visible = false -layout_mode = 1 +[node name="VideoStreamPlayer" type="VideoStreamPlayer" parent="Slides/VideoSlide/PanelContainer"] +layout_mode = 2 +stream = ExtResource("6_icktr") +loop = true -[node name="Header" parent="Slides/Limitations" index="0"] -title = "Limitations" -subtitle = "mrowww...." +[node name="PanelContainer" type="PanelContainer" parent="Slides/VideoSlide/PanelContainer"] +layout_mode = 2 +size_flags_horizontal = 4 +size_flags_vertical = 8 -[node name="RichTextLabel" parent="Slides/Limitations/ColorRect/MarginContainer/HBoxContainer" index="0"] -text = "[ul] Due to the closed source nature of consoles, their exports templates cannot be included with the engine, or provided byt the godot foundation - You can still export to consoles but it requires more work, or using a porting service - The default 3D graphics pipeline is much simpler compared to Unity's HDRP and Unreal engines default rendering but some developers have still made amazing graphics in godot! - Due to being newer and not currenty widely used in the industry, the community is smaller. -[/ul] +[node name="MarginContainer" type="MarginContainer" parent="Slides/VideoSlide/PanelContainer/PanelContainer"] +layout_mode = 2 +theme_override_constants/margin_left = 10 +theme_override_constants/margin_top = 10 +theme_override_constants/margin_right = 10 +theme_override_constants/margin_bottom = 10 -[font_size=50]Let's talk about Godot's killer features!" +[node name="Label" type="Label" parent="Slides/VideoSlide/PanelContainer/PanelContainer/MarginContainer"] +layout_mode = 2 +text = "look at this adorable little cat :3" +label_settings = SubResource("LabelSettings_a1y11") -[node name="TextureRect" parent="Slides/Limitations/ColorRect/MarginContainer/HBoxContainer" index="1"] -texture = ExtResource("26_7we82") - -[node name="Footer" parent="Slides/Limitations" index="2"] -visible = false -text = "Things are coming along well~" - -[node name="Godot\'s killer features - File Size" parent="Slides" instance=ExtResource("9_d1irl")] -layout_mode = 1 - -[node name="Godot\'s killer features - File Size2" parent="Slides" instance=ExtResource("10_waynb")] -layout_mode = 1 - -[node name="Godot\'s killer features - Code Editor" parent="Slides" instance=ExtResource("11_hkchj")] -layout_mode = 1 - -[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Code Editor/ColorRect/VBoxContainer/MarginContainer/HBoxContainer" index="0"] -text = "[font_size=35]The out-of-the-box script editor allows for: -[ul] Autocompletion - In-editor access to online documentation - Error checking - Breakpoints - Handy organisation features like code regions" - -[node name="Godot\'s killer features - Lower system requirements" parent="Slides" instance=ExtResource("3_o6pbq")] -visible = false -layout_mode = 1 - -[node name="Header" parent="Slides/Godot\'s killer features - Lower system requirements" index="0"] -title = "Godot's killer features" -subtitle = "Low system requirements" - -[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Lower system requirements/ColorRect/MarginContainer/HBoxContainer" index="0"] -text = "Godot is very lightweight and runs on all kinds of devices, you dont need a gaming PC to make games in Godot unless you are working on huge scenes with lots of complex content! - -Pictured proof: Ethan's garbage laptop running Godot easily." - -[node name="TextureRect" parent="Slides/Godot\'s killer features - Lower system requirements/ColorRect/MarginContainer/HBoxContainer" index="1"] -texture = ExtResource("30_vu55w") - -[node name="Footer" parent="Slides/Godot\'s killer features - Lower system requirements" index="2"] -visible = false -text = "Things are coming along well~" - -[node name="Godot\'s killer features - Easy export for HTML" parent="Slides" instance=ExtResource("3_o6pbq")] -visible = false -layout_mode = 1 - -[node name="Header" parent="Slides/Godot\'s killer features - Easy export for HTML" index="0"] -title = "Godot's killer features" -subtitle = "HTML Exports" - -[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Easy export for HTML/ColorRect/MarginContainer/HBoxContainer" index="0"] -text = "Unlike Unity, Godots HTML exports are small and performant. - -This makes a perfect way to quickly show off your games without downloads, making it much easier for people to try out your game! -" - -[node name="TextureRect" parent="Slides/Godot\'s killer features - Easy export for HTML/ColorRect/MarginContainer/HBoxContainer" index="1"] -custom_minimum_size = Vector2(1000, 8.8) -texture = ExtResource("31_lp72j") -expand_mode = 5 -stretch_mode = 5 - -[node name="Footer" parent="Slides/Godot\'s killer features - Easy export for HTML" index="2"] -visible = false -text = "Things are coming along well~" - -[node name="Godot\'s killer features - Asset Library" parent="Slides" instance=ExtResource("3_o6pbq")] -visible = false -layout_mode = 1 - 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Some we've used previously include: -[ul] Simple FPS Controller (For first person games) - MultiplayerInput (For handling inputs from multiple controllers) - GodotSteam - A Godot wrapper for the Steamworks API, including the ability to include Peer to Peer online multiplayer! - Dialogic (Dialogue manager for games)" - -[node name="TextureRect" parent="Slides/Godot\'s killer features - Asset Library/ColorRect/MarginContainer/HBoxContainer" index="1"] -texture = ExtResource("31_av5pq") - -[node name="Footer" parent="Slides/Godot\'s killer features - Asset Library" index="2"] -visible = false -text = "Things are coming along well~" - -[node name="Godot\'s killer features - Open Source (again)" parent="Slides" instance=ExtResource("3_o6pbq")] -layout_mode = 1 - -[node name="Header" parent="Slides/Godot\'s killer features - Open Source (again)" index="0"] -title = "Godot's killer features" -subtitle = "Open source (again)" - -[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Open Source (again)/ColorRect/MarginContainer/HBoxContainer" index="0"] -text = "In case you didn't catch it before: -[pulse][font_size=80]Godot is Open Source!!![/font_size][/pulse] -That means: -[ul] No fees to use the engine - No install fees - No cut of your earnings go to godot - Anyone can contribute to improve the engine " - -[node name="TextureRect" parent="Slides/Godot\'s killer features - Open Source (again)/ColorRect/MarginContainer/HBoxContainer" index="1"] -texture_filter = 2 - -[node name="Footer" parent="Slides/Godot\'s killer features - Open Source (again)" index="2"] -visible = false -text = "Things are coming along well~" - -[node name="Want to learn Godot?" parent="Slides" instance=ExtResource("3_o6pbq")] -visible = false -layout_mode = 1 - -[node name="Header" parent="Slides/Want to learn Godot?" index="0"] -title = "Want to learn Godot?" -subtitle = "" - -[node name="RichTextLabel" parent="Slides/Want to learn Godot?/ColorRect/MarginContainer/HBoxContainer" index="0"] -text = "Ton's of resources are available to help you get started: -[ul] Youtube tutorials (Brackeys) - Official Godot Discord Server - Godot Cafe - [wave amp=50][rainbow]Team Stingray Server!![/rainbow][/wave] - The Godot Documentation" - -[node name="TextureRect" parent="Slides/Want to learn Godot?/ColorRect/MarginContainer/HBoxContainer" index="1"] -texture = ExtResource("32_hlpna") - -[node name="Footer" parent="Slides/Want to learn Godot?" index="2"] -text = "We're always open to helping new users, feel free to reach out to us on discord or through our server!" - -[node name="Our contact page (Leave up for questions)" parent="Slides" instance=ExtResource("3_o6pbq")] -visible = false -layout_mode = 1 - -[node name="Header" parent="Slides/Our contact page (Leave up for questions)" index="0"] -title = "Thanks for watching!" -subtitle = "" - -[node name="RichTextLabel" parent="Slides/Our contact page (Leave up for questions)/ColorRect/MarginContainer/HBoxContainer" index="0"] -text = "Ethans Discord: [color=6ee007]@eefschmeef[/color] -Tabbys Discord: [color=purple]@tabby_ _cat[/color] - -Team Stingray Server: -[u]discord.gg/3BPYMHqNve[/u] -or Scan the QR code -----> - - -tysm for watching!!!! <3 -[color=#3333](no we definitely didnt spend the last two days making a custom godot presentation system and writing this presentation)" - -[node name="TextureRect" parent="Slides/Our contact page (Leave up for questions)/ColorRect/MarginContainer/HBoxContainer" index="1"] -texture = ExtResource("30_755wf") - -[node name="Footer" parent="Slides/Our contact page (Leave up for questions)" index="2"] -visible = false -text = "Things are coming along well~" - -[node name="ExitBar" type="ProgressBar" parent="."] +[node name="ProgressBar" type="ProgressBar" parent="."] custom_minimum_size = Vector2(0, 50) anchors_preset = 10 anchor_right = 1.0 @@ -451,7 +183,7 @@ max_value = 1.0 step = 0.0 show_percentage = false -[node name="Label" type="Label" parent="ExitBar"] +[node name="Label" type="Label" parent="ProgressBar"] layout_mode = 1 anchors_preset = 10 anchor_right = 1.0 @@ -461,23 +193,8 @@ text = "Exiting" label_settings = SubResource("LabelSettings_gl1th") horizontal_alignment = 1 -[editable path="Slides/1"] -[editable path="Slides/2"] -[editable path="Slides/3"] -[editable path="Slides/4"] -[editable path="Slides/What is Godot?"] -[editable path="Slides/Glad You Asked!"] -[editable path="Slides/What is open source?"] -[editable path="Slides/Games made in Godot"] -[editable path="Slides/Benefits for game dev"] -[editable path="Slides/What makes Godot different?"] -[editable path="Slides/Limitations"] -[editable path="Slides/Godot\'s killer features - 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-[node name="VBoxContainer" type="VBoxContainer" parent="ColorRect"] -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 - -[node name="MarginContainer" type="MarginContainer" parent="ColorRect/VBoxContainer"] -layout_mode = 2 -size_flags_horizontal = 3 -size_flags_vertical = 3 -theme_override_constants/margin_left = 20 -theme_override_constants/margin_top = 20 -theme_override_constants/margin_right = 20 -theme_override_constants/margin_bottom = 20 - -[node name="HBoxContainer" type="HBoxContainer" parent="ColorRect/VBoxContainer/MarginContainer"] -visible = false -layout_mode = 2 - -[node name="RichTextLabel" type="RichTextLabel" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer"] -layout_mode = 2 -size_flags_horizontal = 3 -bbcode_enabled = true -text = "[color=#E3266F]Game studios[/color] like Gamblify, GuaranApps, Kivano... -[color=#26BFE3]Schools[/color] including School4Games Berlin, KidsCanCode... -[color=#02E180]Content creators[/color] like Heartbeast, GamesFromScratch, [i]GDQuest[/i]... -" - -[node name="TextureRect" type="TextureRect" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer"] -layout_mode = 2 -texture = ExtResource("3_wjcxx") -expand_mode = 3 - -[node name="HBoxContainer2" type="HBoxContainer" parent="ColorRect/VBoxContainer/MarginContainer"] -layout_mode = 2 -theme_override_constants/separation = 150 -alignment = 1 - -[node name="Unity" type="VBoxContainer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2"] -layout_mode = 2 - -[node name="TextureRect" type="TextureRect" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unity"] -custom_minimum_size = Vector2(0, 150.97) -layout_mode = 2 -texture = ExtResource("4_dak8j") -expand_mode = 3 - -[node name="Control" type="Control" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unity"] -layout_mode = 2 -size_flags_vertical = 3 - -[node name="ProgressBar" type="ProgressBar" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unity/Control"] -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -offset_right = 2.0 -grow_horizontal = 2 -grow_vertical = 2 -theme_override_styles/background = SubResource("StyleBoxFlat_3ss2u") -theme_override_styles/fill = SubResource("StyleBoxFlat_mapny") -max_value = 60000.0 -value = 6000.0 -fill_mode = 3 -show_percentage = false - -[node name="Timer" type="Timer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unity/Control/ProgressBar"] -one_shot = true -autostart = true - -[node name="Label" type="Label" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unity"] -layout_mode = 2 -text = "6GB" -label_settings = SubResource("LabelSettings_k502g") -horizontal_alignment = 1 - -[node name="Unreal" type="VBoxContainer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2"] -layout_mode = 2 - -[node name="TextureRect" type="TextureRect" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal"] -custom_minimum_size = Vector2(0, 150) -layout_mode = 2 -texture = ExtResource("5_wqrk4") -expand_mode = 3 - -[node name="Control" type="Control" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal"] -layout_mode = 2 -size_flags_vertical = 3 - -[node name="ProgressBar" type="ProgressBar" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal/Control"] -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -offset_left = 4.0 -offset_right = -1.0 -grow_horizontal = 2 -grow_vertical = 2 -pivot_offset = Vector2(0, 13.14) -theme_override_styles/background = SubResource("StyleBoxFlat_3ss2u") -theme_override_styles/fill = SubResource("StyleBoxFlat_jib2c") -max_value = 60000.0 -value = 60000.0 -fill_mode = 3 -show_percentage = false - -[node name="Timer" type="Timer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal/Control/ProgressBar"] -one_shot = true -autostart = true - -[node name="Label" type="Label" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal"] -layout_mode = 2 -text = "60GB" -label_settings = SubResource("LabelSettings_k502g") -horizontal_alignment = 1 - -[node name="Godot" type="VBoxContainer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2"] -layout_mode = 2 - -[node name="TextureRect" type="TextureRect" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot"] -custom_minimum_size = Vector2(0, 150) -layout_mode = 2 -size_flags_horizontal = 4 -texture = ExtResource("3_wjcxx") -expand_mode = 3 -stretch_mode = 4 - -[node name="Control" type="Control" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot"] -layout_mode = 2 -size_flags_vertical = 3 - -[node name="ProgressBar" type="ProgressBar" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot/Control"] -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -offset_left = -8.0 -offset_right = -7.0 -grow_horizontal = 2 -grow_vertical = 2 -pivot_offset = Vector2(0, 13.14) -theme_override_styles/background = SubResource("StyleBoxFlat_3ss2u") -theme_override_styles/fill = SubResource("StyleBoxFlat_tqysm") -max_value = 60000.0 -fill_mode = 3 -show_percentage = false -script = ExtResource("6_dhm51") -target_value = 126.0 - -[node name="Timer" type="Timer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot/Control/ProgressBar"] -one_shot = true -autostart = true - -[node name="Label" type="Label" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot"] -layout_mode = 2 -text = "126MB" -label_settings = SubResource("LabelSettings_k502g") -horizontal_alignment = 1 - -[node name="Footer" parent="." instance=ExtResource("7_05sha")] -visible = false -layout_mode = 2 -text = "Things are coming along well~" diff --git a/transfer/maxresdefault (1).jpg b/transfer/maxresdefault (1).jpg deleted file mode 100644 index 39e7096..0000000 Binary files a/transfer/maxresdefault (1).jpg and /dev/null differ diff --git a/transfer/maxresdefault (1).jpg.import b/transfer/maxresdefault (1).jpg.import deleted file mode 100644 index 1122dda..0000000 --- a/transfer/maxresdefault (1).jpg.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://tmhd70yn1uhl" -path="res://.godot/imported/maxresdefault (1).jpg-d322ffab0a30c4835419f7bd12bda8a0.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://transfer/maxresdefault (1).jpg" -dest_files=["res://.godot/imported/maxresdefault (1).jpg-d322ffab0a30c4835419f7bd12bda8a0.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/transfer/window.png b/transfer/window.png deleted file mode 100644 index bd55470..0000000 Binary files a/transfer/window.png and /dev/null differ diff --git a/transfer/window.png.import b/transfer/window.png.import deleted file mode 100644 index 10b84aa..0000000 --- a/transfer/window.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://lh71k2ukw22h" -path="res://.godot/imported/window.png-8053d32f0388b60be01aa7509ef1cf29.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://transfer/window.png" -dest_files=["res://.godot/imported/window.png-8053d32f0388b60be01aa7509ef1cf29.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/widgets/footer.gd b/widgets/footer.gd index 0fcf220..a14605c 100644 --- a/widgets/footer.gd +++ b/widgets/footer.gd @@ -11,3 +11,8 @@ extends PanelContainer # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass diff --git a/widgets/footer.tscn b/widgets/footer.tscn index 14545c0..ac5de65 100644 --- a/widgets/footer.tscn +++ b/widgets/footer.tscn @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://widgets/footer.gd" id="1_nwsk1"] [sub_resource type="Gradient" id="Gradient_o7xwa"] -colors = PackedColorArray(0.129412, 0.14902, 0.180392, 1, 0.305082, 0.490299, 1, 1) +colors = PackedColorArray(0.46429, 0.00206019, 0.726487, 1, 0.305082, 0.490299, 1, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_vfh7v"] gradient = SubResource("Gradient_o7xwa") diff --git a/widgets/header.gd b/widgets/header.gd index d9d4988..99f2f24 100644 --- a/widgets/header.gd +++ b/widgets/header.gd @@ -37,7 +37,7 @@ func _ready(): #Runs when all children have entered the tree pass -func _process(_delta): +func _process(delta): #Runs per frame pass #endregion diff --git a/widgets/header.tscn b/widgets/header.tscn index 4795470..21a3485 100644 --- a/widgets/header.tscn +++ b/widgets/header.tscn @@ -10,9 +10,6 @@ font_size = 66 font_size = 36 [node name="Header" type="PanelContainer" node_paths=PackedStringArray("title_node", "subtitle_node")] -custom_minimum_size = Vector2(0, 200) -offset_right = 138.0 -offset_bottom = 145.0 script = ExtResource("1_h4khk") title_node = NodePath("VBoxContainer/Title") subtitle_node = NodePath("VBoxContainer/Subtitle") @@ -23,18 +20,15 @@ texture = ExtResource("2_nq52j") [node name="VBoxContainer" type="VBoxContainer" parent="."] layout_mode = 2 -alignment = 1 [node name="Title" type="Label" parent="VBoxContainer"] layout_mode = 2 text = "Title" label_settings = SubResource("LabelSettings_mjry0") horizontal_alignment = 1 -vertical_alignment = 1 [node name="Subtitle" type="Label" parent="VBoxContainer"] layout_mode = 2 text = "Title" label_settings = SubResource("LabelSettings_2kr3f") horizontal_alignment = 1 -vertical_alignment = 1 diff --git a/widgets/imageGallery.tscn b/widgets/imageGallery.tscn deleted file mode 100644 index ed3c614..0000000 --- a/widgets/imageGallery.tscn +++ /dev/null @@ -1,34 +0,0 @@ -[gd_scene load_steps=4 format=3 uid="uid://btfa7ec7kchhv"] - -[ext_resource type="Script" path="res://widgets/image_gallery.gd" id="1_f7mmh"] - -[sub_resource type="Gradient" id="Gradient_2nnog"] -offsets = PackedFloat32Array(0, 0.446154, 0.54359, 0.758974) -colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0.14, 0.14, 0.14, 1) - -[sub_resource type="GradientTexture2D" id="GradientTexture2D_7b30j"] -gradient = SubResource("Gradient_2nnog") -fill_from = Vector2(0, 1) - -[node name="ImageGallery" type="Control" node_paths=PackedStringArray("textureRect")] -layout_mode = 3 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -size_flags_horizontal = 3 -size_flags_vertical = 3 -script = ExtResource("1_f7mmh") -textureRect = NodePath("TextureRect") - -[node name="TextureRect" type="TextureRect" parent="."] -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -texture = SubResource("GradientTexture2D_7b30j") -expand_mode = 1 -stretch_mode = 5 diff --git a/widgets/image_gallery.gd b/widgets/image_gallery.gd deleted file mode 100644 index 14ffe5a..0000000 --- a/widgets/image_gallery.gd +++ /dev/null @@ -1,30 +0,0 @@ -extends Control - -@export var textureRect : TextureRect -@export var images : Array[Texture2D] -@export var image_time : float = 2.5 - -var current_image : int = 0 -var num_images : int -var remainingTime : float - -# Called when the node enters the scene tree for the first time. -func _ready() -> void: - num_images = images.size() - switch_to(0) - remainingTime = image_time - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta: float) -> void: - remainingTime -= delta - if (remainingTime <= 0): - current_image += 1 - if(current_image>num_images-1): - current_image = 0 - switch_to(current_image) - remainingTime = image_time - -func switch_to(id : int): - textureRect.texture = images[id]