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Author SHA1 Message Date
Clevertop
0f103f070c Merge branch 'ethan' of https://github.com/Clevertop/GoSlides into ethan 2024-09-27 16:50:03 +10:00
Clevertop
3f0d7560f0 changed tsarting value of godot file size progress bar 2024-09-27 16:49:52 +10:00
Eefschmeef2310
1636be7e1b current version 2024-09-27 16:46:43 +10:00
Eefschmeef2310
cec0a858be committing 2024-09-27 16:37:59 +10:00
Eefschmeef2310
271c5143b9 Merge branch 'main' into ethan 2024-09-27 15:20:37 +10:00
Eefschmeef2310
2cf2d28af6 Merge remote-tracking branch 'origin/tabby-cooking' into ethan 2024-09-27 15:20:17 +10:00
Eefschmeef2310
0bdd74e94a progress bar 2024-09-27 15:19:10 +10:00
72 changed files with 386 additions and 1672 deletions

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# GoSlides
A Simple presentation tool made in Godot 4, currently very much WIP. We need to do a bit of work on the slide adding workflow to make it play nicer with version control systems
Based on Godot Power Pitch made for Godot 3: https://github.com/GDQuest/godot-power-pitch

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[color=#02E180]Content creators[/color] like Heartbeast, GamesFromScratch, [i]GDQuest[/i]...
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Modifiable
Collaborative
Free forever![/ul]
And of couse, that means that unlike some other engines... (ahem Unity) you'll never need to worry about surprise install fees!"
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[ul] Buckshot Roulette
Slay Spire 2
Unrailed 2
Dome Keeper
PVKK [font_size=20]Planetenverteidigungskanonenkommandant[/font_size]
[/ul]
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[ul] Supports Windows, Mac, Linux, Android and IOS
Really good support for HTML web builds - great for uploading to itch.io
Support for VR
High Quality rendering
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text = "[ul] Built in code editor - includes autocomplete and inbuilt access to docs
Choose to program in either gdscript or C#
Animation editor allows for easy editing of keyframes and managing tracks
Signals allow you to create events that other nodes in the game can subscribe to
Robust UI layout system "
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subtitle = "mrowww...."
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text = "[ul] Due to the closed source nature of consoles, their exports templates cannot be included with the engine, or provided byt the godot foundation - You can still export to consoles but it requires more work, or using a porting service
The default 3D graphics pipeline is much simpler compared to Unity's HDRP and Unreal engines default rendering but some developers have still made amazing graphics in godot!
Due to being newer and not currenty widely used in the industry, the community is smaller.
[/ul]
[font_size=50]Let's talk about Godot's killer features!"
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text = "[font_size=35]The out-of-the-box script editor allows for:
[ul] Autocompletion
text = "The out-of-the-box script editor allows for:
[ul] Autocomplete
In-editor access to online documentation
Error checking
Breakpoints
Handy organisation features like code regions"
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text = "Godot is very lightweight and runs on all kinds of devices, you dont need a gaming PC to make games in Godot unless you are working on huge scenes with lots of complex content!
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Pictured proof: Ethan's garbage laptop running Godot easily."
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This makes a perfect way to quickly show off your games without downloads, making it much easier for people to try out your game!
"
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text = "The Godot Engine also includes an extensive library of free and open source assets available straight from the editor. Some we've used previously include:
[ul] Simple FPS Controller (For first person games)
MultiplayerInput (For handling inputs from multiple controllers)
GodotSteam - A Godot wrapper for the Steamworks API, including the ability to include Peer to Peer online multiplayer!
Dialogic (Dialogue manager for games)"
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text = "In case you didn't catch it before:
[pulse][font_size=80]Godot is Open Source!!![/font_size][/pulse]
That means:
[ul] No fees to use the engine
No install fees
No cut of your earnings go to godot
Anyone can contribute to improve the engine "
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text = "Ton's of resources are available to help you get started:
[ul] Youtube tutorials (Brackeys)
Official Godot Discord Server
Godot Cafe
[wave amp=50][rainbow]Team Stingray Server!![/rainbow][/wave]
The Godot Documentation"
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text = "Things are coming along well~"
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subtitle = ""
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text = "Ethans Discord: [color=6ee007]@eefschmeef[/color]
Tabbys Discord: [color=purple]@tabby_ _cat[/color]
Team Stingray Server:
[u]discord.gg/3BPYMHqNve[/u]
or Scan the QR code ----->
tysm for watching!!!! <3
[color=#3333](no we definitely didnt spend the last two days making a custom godot presentation system and writing this presentation)"
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text = "The out-of-the-box script editor allows for:
[ul] Autocomplete
In-editor access to online documentation
Error checking
Breakpoints
Handy organisation features like code regions"
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text = "Things are coming along well~"

View file

@ -1,217 +0,0 @@
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text = "[color=#E3266F]Game studios[/color] like Gamblify, GuaranApps, Kivano...
[color=#26BFE3]Schools[/color] including School4Games Berlin, KidsCanCode...
[color=#02E180]Content creators[/color] like Heartbeast, GamesFromScratch, [i]GDQuest[/i]...
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[node name="ProgressBar" type="ProgressBar" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unity/Control"]
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theme_override_styles/fill = SubResource("StyleBoxFlat_mapny")
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script = ExtResource("5_nnfrk")
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[node name="Timer" type="Timer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unity/Control/ProgressBar"]
one_shot = true
autostart = true
[node name="Label" type="Label" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unity"]
layout_mode = 2
text = "6GB"
label_settings = SubResource("LabelSettings_k502g")
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[node name="Unreal" type="VBoxContainer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2"]
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[node name="TextureRect" type="TextureRect" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal"]
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layout_mode = 2
texture = ExtResource("6_4217g")
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[node name="Control" type="Control" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal"]
layout_mode = 2
size_flags_vertical = 3
[node name="ProgressBar" type="ProgressBar" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal/Control"]
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anchors_preset = 15
anchor_right = 1.0
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grow_horizontal = 2
grow_vertical = 2
pivot_offset = Vector2(0, 13.14)
theme_override_styles/background = SubResource("StyleBoxFlat_3ss2u")
theme_override_styles/fill = SubResource("StyleBoxFlat_jib2c")
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value = 1000.0
fill_mode = 3
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[node name="Timer" type="Timer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal/Control/ProgressBar"]
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[node name="Label" type="Label" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Unreal"]
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label_settings = SubResource("LabelSettings_k502g")
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[node name="Godot" type="VBoxContainer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2"]
layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot"]
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layout_mode = 2
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texture = ExtResource("3_b10sh")
expand_mode = 3
stretch_mode = 4
[node name="Control" type="Control" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot"]
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layout_mode = 2
size_flags_vertical = 3
[node name="ProgressBar" type="ProgressBar" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot/Control"]
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grow_vertical = 2
pivot_offset = Vector2(0, 13.14)
theme_override_styles/background = SubResource("StyleBoxFlat_3ss2u")
theme_override_styles/fill = SubResource("StyleBoxFlat_tqysm")
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[node name="Timer" type="Timer" parent="ColorRect/VBoxContainer/MarginContainer/HBoxContainer2/Godot/Control/ProgressBar"]
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[node name="HBoxContainer" type="HBoxContainer" parent="ColorRect/VBoxContainer/MarginContainer"]
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[color=#26BFE3]Schools[/color] including School4Games Berlin, KidsCanCode...
[color=#02E180]Content creators[/color] like Heartbeast, GamesFromScratch, [i]GDQuest[/i]...
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theme_override_styles/fill = SubResource("StyleBoxFlat_tqysm")
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@ -1,13 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://cmlxbj2fr6ivw"]
[gd_scene load_steps=4 format=3 uid="uid://cmlxbj2fr6ivw"]
[ext_resource type="Script" path="res://widgets/footer.gd" id="1_nwsk1"]
[sub_resource type="Gradient" id="Gradient_o7xwa"]
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_vfh7v"]
gradient = SubResource("Gradient_o7xwa")
fill_from = Vector2(0, 1)
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@ -19,7 +13,7 @@ text_label = NodePath("VBoxContainer/Text")
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texture = SubResource("GradientTexture2D_vfh7v")
texture = ExtResource("2_mj3o2")
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@ -1,34 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://btfa7ec7kchhv"]
[ext_resource type="Script" path="res://widgets/image_gallery.gd" id="1_f7mmh"]
[sub_resource type="Gradient" id="Gradient_2nnog"]
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gradient = SubResource("Gradient_2nnog")
fill_from = Vector2(0, 1)
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View file

@ -1,30 +0,0 @@
extends Control
@export var textureRect : TextureRect
@export var images : Array[Texture2D]
@export var image_time : float = 2.5
var current_image : int = 0
var num_images : int
var remainingTime : float
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
num_images = images.size()
switch_to(0)
remainingTime = image_time
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
remainingTime -= delta
if (remainingTime <= 0):
current_image += 1
if(current_image>num_images-1):
current_image = 0
switch_to(current_image)
remainingTime = image_time
func switch_to(id : int):
textureRect.texture = images[id]

View file

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Width:  |  Height:  |  Size: 192 KiB

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