extends Node #class_name #Authored by Tom. Please consult for any modifications or major feature requests. #region Variables #Signals #Enums #Constants #Exported Variables #@export_group("Group") #@export_subgroup("Subgroup") @export var slides_node : Control #Onready Variables #Other Variables (please try to separate and organise!) var slides : Array[Node] var current_slide : int = 0 var total_slides : int #endregion #region Godot methods func _ready(): slides = slides_node.get_children() total_slides = slides_node.get_child_count() for slide in slides: slide.hide() slides[current_slide].show() pass func _process(delta): if(Input.is_action_just_pressed("next")): if current_slide < total_slides-1: show_next_slide() elif(Input.is_action_just_pressed("previous")): if current_slide > 0: show_previous_slide() #endregion #region Signal methods #endregion #region Other methods (please try to separate and organise!) func show_next_slide(): slides[current_slide].hide() current_slide += 1 slides[current_slide].show() func show_previous_slide(): slides[current_slide].hide() current_slide -= 1 slides[current_slide].show() #endregion