21 lines
716 B
GDScript
21 lines
716 B
GDScript
extends CharacterBody2D
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@export var SPEED = 100.0
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@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
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func _physics_process(_delta: float) -> void:
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Vector2(Input.get_axis("left", "right"), Input.get_axis("up", "down"))
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if direction:
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velocity = direction * SPEED
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if direction.x != 0:
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animated_sprite_2d.flip_h = direction.x >= 0
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animated_sprite_2d.play("default")
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else:
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animated_sprite_2d.play("idle")
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velocity.x = move_toward(velocity.x, 0, SPEED)
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velocity.y = move_toward(velocity.y, 0, SPEED)
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move_and_slide()
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