283 lines
9.9 KiB
Text
283 lines
9.9 KiB
Text
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[node name="What is Godot?" parent="Slides" instance=ExtResource("3_o6pbq")]
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subtitle = ""
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[node name="RichTextLabel" parent="Slides/What is Godot?/ColorRect/MarginContainer/HBoxContainer" index="0"]
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text = "It is an [u]open source[/u] game engine.
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But wait... what does open source mean?"
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[node name="Footer" parent="Slides/What is Godot?" index="2"]
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[node name="Header" parent="Slides/Glad You Asked!" index="0"]
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[node name="RichTextLabel" parent="Slides/Glad You Asked!/ColorRect/MarginContainer/HBoxContainer" index="0"]
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text = "[center] [font_size=150]I'm so glad you asked!"
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[node name="TextureRect" parent="Slides/Glad You Asked!/ColorRect/MarginContainer/HBoxContainer" index="1"]
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[node name="What is open source?" parent="Slides" instance=ExtResource("3_o6pbq")]
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[node name="Header" parent="Slides/What is open source?" index="0"]
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title = "What is open source software?"
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subtitle = ""
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[node name="RichTextLabel" parent="Slides/What is open source?/ColorRect/MarginContainer/HBoxContainer" index="0"]
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text = "Open source means that the original source code is freely available. This means that the engine is:
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[ul]Redistributable
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Modifiable
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Collaborative
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Free forever![/ul]
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And of couse, that means that unlike some other engines... (ahem Unity) you'll never need to worry about surprise install fees!"
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[node name="Footer" parent="Slides/What is open source?" index="2"]
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visible = false
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text = "Footer"
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[node name="Games made in Godot" parent="Slides" instance=ExtResource("3_o6pbq")]
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visible = false
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layout_mode = 1
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[node name="Header" parent="Slides/Games made in Godot" index="0"]
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title = "Games made in Godot!"
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subtitle = ""
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[node name="RichTextLabel" parent="Slides/Games made in Godot/ColorRect/MarginContainer/HBoxContainer" index="0"]
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text = "In addition to our games, there are a number of other games that are being made, or have been made in godot. Heres some exampels:
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[ul] Buckshot Roulette
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Slay Spire 2
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Unrailed 2
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Dome Keeper
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PVKK [font_size=20]Planetenverteidigungskanonenkommandant[/font_size]
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[/ul]
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"
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[node name="Footer" parent="Slides/Games made in Godot" index="2"]
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text = "check out more at godotengine.org/showcase !"
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[node name="Benefits for game dev" parent="Slides" instance=ExtResource("3_o6pbq")]
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visible = false
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layout_mode = 1
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[node name="Header" parent="Slides/Benefits for game dev" index="0"]
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title = "Benefits for Game Developer"
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subtitle = ""
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[node name="RichTextLabel" parent="Slides/Benefits for game dev/ColorRect/MarginContainer/HBoxContainer" index="0"]
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text = "[ul] True 2D and 3D rendering engines[/ul]
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[font_size=25]Doesnt do the weird 2D inside a 3D engine that unity does (unless you want it too of course)[/font_size]
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[ul] Supports Windows, Mac, Linux, Android and IOS
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Really good support for HTML web builds - great for uploading to itch.io
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Support for VR
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High Quality rendering
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"
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[node name="Footer" parent="Slides/Benefits for game dev" index="2"]
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text = "Things are coming along well~"
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[node name="What makes Godot different?" parent="Slides" instance=ExtResource("3_o6pbq")]
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layout_mode = 1
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[node name="Header" parent="Slides/What makes Godot different?" index="0"]
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title = "What makes godot different?"
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subtitle = ""
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[node name="RichTextLabel" parent="Slides/What makes Godot different?/ColorRect/MarginContainer/HBoxContainer" index="0"]
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text = "[ul] Built in code editor - includes autocomplete and inbuilt access to docs
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Choose to program in either gdscript or C#
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Animation editor allows for easy editing of keyframes and managing tracks
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Signals allow you to create events that other nodes in the game can subscribe to
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Robust UI layout system "
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[node name="Footer" parent="Slides/What makes Godot different?" index="2"]
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text = "Things are coming along well~"
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[node name="Limitations" parent="Slides" instance=ExtResource("3_o6pbq")]
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layout_mode = 1
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[node name="Header" parent="Slides/Limitations" index="0"]
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title = "Limitations"
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subtitle = "mrowww...."
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[node name="RichTextLabel" parent="Slides/Limitations/ColorRect/MarginContainer/HBoxContainer" index="0"]
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text = "[ul] Due to the closed source nature of consoles, their exports templates cannot be included with the engine, or provided byt the godot foundation - You can still export to consoles but it requires more work, or using a porting service
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The default 3D graphics pipeline is much simpler compared to Unity's HDRP and Unreal engines default rendering but some developers have still made amazing graphics in godot!
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Due to being newer and not currenty widely used in the industry, the community is smaller "
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[node name="Footer" parent="Slides/Limitations" index="2"]
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visible = false
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text = "Things are coming along well~"
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[node name="Godot\'s killer features" parent="Slides" instance=ExtResource("3_o6pbq")]
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visible = false
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layout_mode = 1
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[node name="Header" parent="Slides/Godot\'s killer features" index="0"]
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title = "Meowww!!!"
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subtitle = "This is the third slide"
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[node name="Footer" parent="Slides/Godot\'s killer features" index="2"]
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text = "Things are coming along well~"
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[node name="Want to learn Godot?" parent="Slides" instance=ExtResource("3_o6pbq")]
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visible = false
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title = "Meowww!!!"
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subtitle = "This is the third slide"
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text = "Things are coming along well~"
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text = "Things are coming along well~"
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