Initial commit

This commit is contained in:
Clevertop 2024-12-20 20:58:29 +11:00
commit e766662dce
12 changed files with 527 additions and 0 deletions

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extends Control
var pickups : Array[int]
var timer : float = 0
var running : bool = false
var super_credits : int = 0
@export_group("Node References")
@export var timer_label : Label
@export var play_button : Button
@export var pause_button : Button
@export var reset_button : Button
@export var add10_button : Button
@export var add100_button : Button
@export var undo_button : Button
@export var credits_label : Label
@export var pickups_label : Label
@export var warbond_label : Label
@export var current_sc_label : Label
@export var sc_entry : LineEdit
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if running:
timer += delta
play_button.disabled = running
pause_button.disabled = !running
add10_button.disabled = !running
add100_button.disabled = !running
reset_button.disabled = not pickups.size() > 0
undo_button.disabled = not pickups.size() > 0
current_sc_label.text = str(super_credits)
timer_label.text = get_time()
pickups_label.text = str(pickups.size()) + " Pickups - " + str(round(pickups.size()*(3600/timer))) + " /h (" + str(round((pickups.size()*10)*(3600/timer))) + " SC/hr)"
credits_label.text = str(get_total_credits()) + " Super Credits - " + str(round(get_total_credits()*(3600/timer))) + " /h"
warbond_label.text = "Next warbond in: " + str(get_next_warbond()) + "m"
#returns the amount of minutes until 1000 sc reached
func get_next_warbond() -> int:
var next_warbond_needed : float = 1000 - super_credits
if next_warbond_needed <= 0:
return 0
var sc_per_hour_min : float = round((pickups.size()*10)*(3600/timer))
return (next_warbond_needed/sc_per_hour_min)*60
func get_total_credits() -> int:
var total : int
for pickup in pickups:
total += pickup
return total
func get_time() -> String:
var hours : int = floori(timer/3600)
var minutes : int = floori(timer/60) - hours*60
var seconds : int = roundi(timer) - minutes*60 - hours*3600
return str(hours).pad_zeros(2) + ":" + str(minutes).pad_zeros(2) + ":" + str(seconds).pad_zeros(2)
func _on_play_button_pressed():
running = true
func _on_pause_button_pressed():
running = false
func _on_reset_button_pressed():
pickups.clear()
running = false
timer = 0
func _on_add_10_pressed():
pickups.append(10)
super_credits += 10
func _on_add_100_pressed():
pickups.append(100)
super_credits += 100
func _on_undo_pressed():
super_credits -= pickups.pop_back()
func _on_set_sc_button_pressed():
super_credits = sc_entry.text.to_int()
sc_entry.clear()

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font_color = Color(0, 1, 1, 1)
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play_button = NodePath("VBoxContainer/HBoxContainer/PlayButton")
pause_button = NodePath("VBoxContainer/HBoxContainer/PauseButton")
reset_button = NodePath("VBoxContainer/HBoxContainer/ResetButton")
add10_button = NodePath("VBoxContainer/HBoxContainer2/Add10")
add100_button = NodePath("VBoxContainer/HBoxContainer2/Add100")
undo_button = NodePath("VBoxContainer/HBoxContainer2/Undo")
credits_label = NodePath("VBoxContainer/SuperCreditsDisplay")
pickups_label = NodePath("VBoxContainer/PickupsDisplay")
warbond_label = NodePath("VBoxContainer/NextWarbond")
current_sc_label = NodePath("VBoxContainer/HBoxContainer3/Credits")
sc_entry = NodePath("VBoxContainer/HBoxContainer3/SCEntry")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Label" type="Label" parent="VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
text = "Tabby's Super Credit Calculator"
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="PlayButton" type="Button" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "Play"
[node name="PauseButton" type="Button" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "Pause"
[node name="ResetButton" type="Button" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "Reset"
[node name="Timer" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "01:23:45"
horizontal_alignment = 1
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
layout_mode = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="Add10" type="Button" parent="VBoxContainer/HBoxContainer2"]
layout_mode = 2
size_flags_horizontal = 3
text = "+10"
icon = ExtResource("2_k60xb")
expand_icon = true
[node name="Add100" type="Button" parent="VBoxContainer/HBoxContainer2"]
layout_mode = 2
size_flags_horizontal = 3
text = "+100"
icon = ExtResource("2_k60xb")
expand_icon = true
[node name="Undo" type="Button" parent="VBoxContainer/HBoxContainer2"]
modulate = Color(1, 0, 0, 1)
layout_mode = 2
size_flags_horizontal = 3
text = "Undo"
icon = ExtResource("2_k60xb")
expand_icon = true
[node name="SuperCreditsDisplay" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "300 Super Credits - 134 /h"
horizontal_alignment = 1
[node name="PickupsDisplay" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "12 Pickups - 3.2 /h"
horizontal_alignment = 1
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[node name="HBoxContainer3" type="HBoxContainer" parent="VBoxContainer"]
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text = "1200"
label_settings = SubResource("LabelSettings_8sxj1")
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layout_mode = 2
[node name="SCEntry" type="LineEdit" parent="VBoxContainer/HBoxContainer3"]
layout_mode = 2
placeholder_text = "New SC"
[node name="SetSCButton" type="Button" parent="VBoxContainer/HBoxContainer3"]
layout_mode = 2
text = "Set"
[node name="NextWarbond" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Next Warbond in: 12m"
horizontal_alignment = 1
clip_text = true
[connection signal="pressed" from="VBoxContainer/HBoxContainer/PlayButton" to="." method="_on_play_button_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer/PauseButton" to="." method="_on_pause_button_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer/ResetButton" to="." method="_on_reset_button_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/Add10" to="." method="_on_add_10_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/Add100" to="." method="_on_add_100_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/Undo" to="." method="_on_undo_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer3/SetSCButton" to="." method="_on_set_sc_button_pressed"]

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="SuperCreditFarm"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=300
window/size/viewport_height=300
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"