Lunar/Prefabs/new_obstacle.gd

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GDScript3
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extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
if body is RigidBody2D:
#body.apply_force((body.global_position - global_position).normalized() *10000)
body.linear_velocity = (body.global_position - global_position).normalized() *100
queue_free()
2025-07-20 17:33:13 +10:00
body.got_hit.emit()