Lunar/Prefabs/spare_battery.tscn

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[gd_scene load_steps=3 format=3 uid="uid://cfdsa5scvso6m"]
[ext_resource type="Texture2D" uid="uid://1uqioi3jaw62" path="res://Sprites/batteryOutline.png" id="1_extsq"]
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[ext_resource type="Texture2D" uid="uid://wkhhifawnhew" path="res://Sprites/fullAlt.png" id="2_extsq"]
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[node name="Battery2" type="TextureProgressBar"]
max_value = 16.0
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step = 0.0
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value = 16.0
fill_mode = 3
texture_under = ExtResource("1_extsq")
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texture_progress = ExtResource("2_extsq")
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tint_progress = Color(0, 1, 0, 1)