cute lil prototype
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parent
57f147236a
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0e4a55d7bd
19 changed files with 305 additions and 2 deletions
65
game.tscn
65
game.tscn
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@ -1,8 +1,14 @@
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[gd_scene load_steps=8 format=3 uid="uid://hv07lm2tjwn4"]
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[gd_scene load_steps=14 format=3 uid="uid://hv07lm2tjwn4"]
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[ext_resource type="PackedScene" uid="uid://crrbht7mwhgyc" path="res://Prefabs/lander.tscn" id="1_80nbo"]
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[ext_resource type="Script" uid="uid://bltj2frs6vqwj" path="res://autoscroll.gd" id="1_feb5d"]
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[ext_resource type="Script" uid="uid://mwbiu2ajbxlk" path="res://battery_manager.gd" id="1_ryrav"]
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[ext_resource type="Texture2D" uid="uid://evhjxwdbsmlo" path="res://Sprites/start.png" id="2_e2o6t"]
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[ext_resource type="Texture2D" uid="uid://1uqioi3jaw62" path="res://Sprites/batteryOutline.png" id="2_eow3j"]
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[ext_resource type="Texture2D" uid="uid://1gx13iy21l2a" path="res://Sprites/batteryfull.png" id="3_j5wjh"]
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[ext_resource type="PackedScene" uid="uid://cfdsa5scvso6m" path="res://Prefabs/spare_battery.tscn" id="4_eow3j"]
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[ext_resource type="Script" uid="uid://dd8psfqfobgau" path="res://test_obstacle_spawner.gd" id="6_vef74"]
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[ext_resource type="PackedScene" uid="uid://jb677rdhbj83" path="res://Prefabs/obstacle.tscn" id="8_j5wjh"]
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[sub_resource type="Gradient" id="Gradient_mwb40"]
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offsets = PackedFloat32Array(0.806763, 1)
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@ -35,10 +41,51 @@ offset_right = 40.0
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offset_bottom = 40.0
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texture = SubResource("NoiseTexture2D_mwb40")
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[node name="UI" type="Control" parent="CanvasLayer"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="BatteryHolder" type="HBoxContainer" parent="CanvasLayer/UI" node_paths=PackedStringArray("current_battery")]
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layout_mode = 1
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offset_right = 68.0
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offset_bottom = 32.0
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script = ExtResource("1_ryrav")
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current_battery = NodePath("Battery")
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battery_drain = 4.0
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[node name="Battery" type="TextureProgressBar" parent="CanvasLayer/UI/BatteryHolder"]
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layout_mode = 2
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max_value = 16.0
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value = 16.0
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fill_mode = 3
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texture_under = ExtResource("2_eow3j")
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texture_progress = ExtResource("3_j5wjh")
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tint_progress = Color(0, 1, 0, 1)
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[node name="Battery2" parent="CanvasLayer/UI/BatteryHolder" instance=ExtResource("4_eow3j")]
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layout_mode = 2
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[node name="Battery3" type="TextureProgressBar" parent="CanvasLayer/UI/BatteryHolder"]
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layout_mode = 2
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max_value = 16.0
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value = 16.0
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fill_mode = 3
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texture_under = ExtResource("2_eow3j")
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texture_progress = ExtResource("3_j5wjh")
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tint_progress = Color(0, 1, 0, 1)
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[node name="Camera2D" type="Camera2D" parent="."]
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anchor_mode = 0
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script = ExtResource("1_feb5d")
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[node name="TestObstacleSpawner" type="Node2D" parent="Camera2D"]
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position = Vector2(673, 0)
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script = ExtResource("6_vef74")
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[node name="Lander" parent="." instance=ExtResource("1_80nbo")]
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position = Vector2(95, 324)
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@ -52,4 +99,20 @@ texture = ExtResource("2_e2o6t")
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position = Vector2(-262.5, 170)
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shape = SubResource("RectangleShape2D_feb5d")
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[node name="Obstacle" parent="." instance=ExtResource("8_j5wjh")]
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position = Vector2(240, 265)
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[node name="Obstacle2" parent="." instance=ExtResource("8_j5wjh")]
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position = Vector2(301, 100)
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[node name="Obstacle3" parent="." instance=ExtResource("8_j5wjh")]
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position = Vector2(425, 224)
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[node name="Obstacle4" parent="." instance=ExtResource("8_j5wjh")]
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position = Vector2(582, 320)
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[node name="Obstacle5" parent="." instance=ExtResource("8_j5wjh")]
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position = Vector2(549, 39)
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[connection signal="moved" from="Lander" to="Camera2D" method="_on_lander_moved"]
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[connection signal="moved" from="Lander" to="Camera2D/TestObstacleSpawner" method="_on_lander_moved"]
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