hp bar and borders
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4fa6a88b54
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10 changed files with 252 additions and 2 deletions
18
screen_borders.gd
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18
screen_borders.gd
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extends Area2D
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@export var collider : CollisionShape2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body: Node2D) -> void:
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if body is RigidBody2D:
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#body.apply_force((body.global_position - global_position).normalized() *10000)
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body.linear_velocity = (collider.shape.normal).normalized() *100
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body.got_hit.emit()
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