gaming
This commit is contained in:
parent
57eeede288
commit
57f147236a
13 changed files with 227 additions and 24 deletions
58
Prefabs/lander.tscn
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58
Prefabs/lander.tscn
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[gd_scene load_steps=5 format=3 uid="uid://crrbht7mwhgyc"]
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[ext_resource type="Script" uid="uid://cd54ktlkabbla" path="res://ship.gd" id="1_do8h0"]
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[ext_resource type="Texture2D" uid="uid://bd5oswedqnenh" path="res://Sprites/LanderArt.png" id="2_do8h0"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ykrsh"]
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size = Vector2(8, 2)
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[sub_resource type="Gradient" id="Gradient_do8h0"]
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offsets = PackedFloat32Array(0, 0.0886699, 1)
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
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[node name="Lander" type="RigidBody2D" node_paths=PackedStringArray("particles_l", "particles_r")]
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gravity_scale = 0.2
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script = ExtResource("1_do8h0")
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thrust_power = 500.0
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turn_power = 1000.0
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particles_l = NodePath("Particles/ThrusterLeft")
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particles_r = NodePath("Particles/ThrusterRight")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_do8h0")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-12, 15)
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shape = SubResource("RectangleShape2D_ykrsh")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
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position = Vector2(12, 15)
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shape = SubResource("RectangleShape2D_ykrsh")
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[node name="Particles" type="Node2D" parent="."]
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[node name="ThrusterLeft" type="CPUParticles2D" parent="Particles"]
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position = Vector2(-12, 15)
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direction = Vector2(0, 1)
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spread = 0.0
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gravity = Vector2(0, 0)
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initial_velocity_min = 56.0
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initial_velocity_max = 56.0
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damping_min = 34.4
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damping_max = 60.8
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scale_amount_min = 6.0
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scale_amount_max = 6.0
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color_ramp = SubResource("Gradient_do8h0")
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[node name="ThrusterRight" type="CPUParticles2D" parent="Particles"]
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position = Vector2(12, 15)
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direction = Vector2(0, 1)
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spread = 0.0
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gravity = Vector2(0, 0)
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initial_velocity_min = 56.0
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initial_velocity_max = 56.0
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damping_min = 34.4
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damping_max = 60.8
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scale_amount_min = 6.0
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scale_amount_max = 6.0
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color_ramp = SubResource("Gradient_do8h0")
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BIN
Sprites/LanderArt.pdn
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BIN
Sprites/LanderArt.pdn
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BIN
Sprites/LanderArt.png
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BIN
Sprites/LanderArt.png
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After Width: | Height: | Size: 543 B |
34
Sprites/LanderArt.png.import
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34
Sprites/LanderArt.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bd5oswedqnenh"
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path="res://.godot/imported/LanderArt.png-f496178f1c14f00dc1c8e97ba4d43656.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/LanderArt.png"
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dest_files=["res://.godot/imported/LanderArt.png-f496178f1c14f00dc1c8e97ba4d43656.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
Sprites/start.pdn
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BIN
Sprites/start.pdn
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BIN
Sprites/start.png
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BIN
Sprites/start.png
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After Width: | Height: | Size: 1.6 KiB |
34
Sprites/start.png.import
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34
Sprites/start.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://evhjxwdbsmlo"
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path="res://.godot/imported/start.png-e66cd9e4fa09dd546b814b1a0c2c199c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/start.png"
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dest_files=["res://.godot/imported/start.png-e66cd9e4fa09dd546b814b1a0c2c199c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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18
autoscroll.gd
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18
autoscroll.gd
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extends Camera2D
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@export var camera_speed : float = 10
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var active : bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if active:
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position.x += delta * camera_speed
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func _on_lander_moved() -> void:
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active = true
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1
autoscroll.gd.uid
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1
autoscroll.gd.uid
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@ -0,0 +1 @@
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uid://bltj2frs6vqwj
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55
game.tscn
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55
game.tscn
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[gd_scene load_steps=8 format=3 uid="uid://hv07lm2tjwn4"]
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[ext_resource type="PackedScene" uid="uid://crrbht7mwhgyc" path="res://Prefabs/lander.tscn" id="1_80nbo"]
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[ext_resource type="Script" uid="uid://bltj2frs6vqwj" path="res://autoscroll.gd" id="1_feb5d"]
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[ext_resource type="Texture2D" uid="uid://evhjxwdbsmlo" path="res://Sprites/start.png" id="2_e2o6t"]
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[sub_resource type="Gradient" id="Gradient_mwb40"]
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offsets = PackedFloat32Array(0.806763, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_80nbo"]
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frequency = 0.1855
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domain_warp_enabled = true
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domain_warp_amplitude = 43.465
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_mwb40"]
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width = 6400
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height = 360
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color_ramp = SubResource("Gradient_mwb40")
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noise = SubResource("FastNoiseLite_80nbo")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_feb5d"]
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size = Vector2(115, 20)
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[node name="Game" type="Node2D"]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="ParallaxBackground" type="ParallaxBackground" parent="CanvasLayer"]
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[node name="ParallaxLayer" type="ParallaxLayer" parent="CanvasLayer/ParallaxBackground"]
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motion_scale = Vector2(0.5, 0)
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[node name="TextureRect" type="TextureRect" parent="CanvasLayer/ParallaxBackground/ParallaxLayer"]
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offset_right = 40.0
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offset_bottom = 40.0
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texture = SubResource("NoiseTexture2D_mwb40")
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[node name="Camera2D" type="Camera2D" parent="."]
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anchor_mode = 0
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script = ExtResource("1_feb5d")
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[node name="Lander" parent="." instance=ExtResource("1_80nbo")]
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position = Vector2(95, 324)
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[node name="Start" type="StaticBody2D" parent="."]
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position = Vector2(320, 180)
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[node name="Sprite2D" type="Sprite2D" parent="Start"]
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texture = ExtResource("2_e2o6t")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Start"]
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position = Vector2(-262.5, 170)
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shape = SubResource("RectangleShape2D_feb5d")
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[connection signal="moved" from="Lander" to="Camera2D" method="_on_lander_moved"]
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@ -11,10 +11,16 @@ config_version=5
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[application]
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[application]
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config/name="Lunar"
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config/name="Lunar"
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run/main_scene="uid://d2waabvrlsfs8"
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run/main_scene="uid://hv07lm2tjwn4"
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config/features=PackedStringArray("4.4", "GL Compatibility")
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config/features=PackedStringArray("4.4", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=640
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window/size/viewport_height=360
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window/stretch/mode="canvas_items"
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[input]
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[input]
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thrust={
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thrust={
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@ -38,5 +44,6 @@ turn_right={
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[rendering]
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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14
ship.gd
14
ship.gd
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extends RigidBody2D
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extends RigidBody2D
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signal moved
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@export var thrust_power : float = 1
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@export var thrust_power : float = 1
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@export var turn_power : float = 1
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@export var turn_power : float = 1
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@export var particles_l : CPUParticles2D
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@export var particles_r : CPUParticles2D
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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@ -10,9 +14,15 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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pass
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func _physics_process(delta: float) -> void:
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var turning : float = Input.get_axis("turn_left","turn_right") * turn_power
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var turning : float = Input.get_axis("turn_left","turn_right") * turn_power
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var thrust : float = Input.get_action_strength("thrust") * thrust_power
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var thrust : float = Input.get_action_strength("thrust") * thrust_power
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particles_l.emitting = thrust != 0
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particles_r.emitting = thrust != 0
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if Input.is_action_just_pressed("thrust"):
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moved.emit()
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#pass
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apply_torque(turning)
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apply_torque(turning)
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apply_force(Vector2(-thrust,-thrust) * transform.y )
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apply_force(Vector2(-thrust,-thrust) * transform.y )
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28
test.tscn
28
test.tscn
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@ -1,18 +1,15 @@
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[gd_scene load_steps=5 format=3 uid="uid://d2waabvrlsfs8"]
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[gd_scene load_steps=4 format=3 uid="uid://d2waabvrlsfs8"]
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[ext_resource type="Texture2D" uid="uid://lkj8ecm5p4g6" path="res://icon.svg" id="1_8uh7m"]
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[ext_resource type="Texture2D" uid="uid://lkj8ecm5p4g6" path="res://icon.svg" id="1_8uh7m"]
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[ext_resource type="Script" uid="uid://cd54ktlkabbla" path="res://ship.gd" id="2_6uqi0"]
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[ext_resource type="PackedScene" uid="uid://crrbht7mwhgyc" path="res://Prefabs/lander.tscn" id="2_8uh7m"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ppyta"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ppyta"]
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size = Vector2(128, 26)
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size = Vector2(128, 26)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ykrsh"]
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size = Vector2(38, 38)
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[node name="Node2D" type="Node2D"]
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[node name="Node2D" type="Node2D"]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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position = Vector2(597, 583)
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position = Vector2(407, 23)
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[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D"]
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[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D"]
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modulate = Color(0, 0, 0, 1)
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modulate = Color(0, 0, 0, 1)
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@ -23,7 +20,7 @@ texture = ExtResource("1_8uh7m")
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shape = SubResource("RectangleShape2D_ppyta")
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shape = SubResource("RectangleShape2D_ppyta")
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[node name="StaticBody2D2" type="StaticBody2D" parent="."]
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[node name="StaticBody2D2" type="StaticBody2D" parent="."]
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position = Vector2(932, 437)
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position = Vector2(409, 110)
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[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D2"]
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[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D2"]
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modulate = Color(0, 0, 0, 1)
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modulate = Color(0, 0, 0, 1)
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@ -45,7 +42,7 @@ texture = ExtResource("1_8uh7m")
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shape = SubResource("RectangleShape2D_ppyta")
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shape = SubResource("RectangleShape2D_ppyta")
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[node name="StaticBody2D4" type="StaticBody2D" parent="."]
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[node name="StaticBody2D4" type="StaticBody2D" parent="."]
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position = Vector2(796, 107)
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position = Vector2(555, 243)
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[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D4"]
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[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D4"]
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modulate = Color(0, 0, 0, 1)
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modulate = Color(0, 0, 0, 1)
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@ -55,16 +52,5 @@ texture = ExtResource("1_8uh7m")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
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shape = SubResource("RectangleShape2D_ppyta")
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shape = SubResource("RectangleShape2D_ppyta")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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[node name="Lander" parent="." instance=ExtResource("2_8uh7m")]
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position = Vector2(597, 548)
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position = Vector2(223, 258)
|
||||||
gravity_scale = 0.2
|
|
||||||
script = ExtResource("2_6uqi0")
|
|
||||||
thrust_power = 500.0
|
|
||||||
turn_power = 1000.0
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="RigidBody2D"]
|
|
||||||
scale = Vector2(0.3, 0.3)
|
|
||||||
texture = ExtResource("1_8uh7m")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
|
|
||||||
shape = SubResource("RectangleShape2D_ykrsh")
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue