extends Area2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: modulate = Storyteller.current_coin_color func _on_body_entered(body: Node2D) -> void: if body is RigidBody2D: #body.apply_force((body.global_position - global_position).normalized() *10000) #body.linear_velocity = (body.global_position - global_position).normalized() *100 queue_free() body.got_points.emit()