extends Camera2D @export var camera_speed : float = 10 var current_speed : float = 0 var active : bool = false # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if active: current_speed = clampf(current_speed + 10* delta,0,camera_speed) position.x += delta * current_speed func _on_lander_moved() -> void: active = true