extends RigidBody2D signal moved signal got_hit signal got_points @export var thrust_power : float = 1 @export var turn_power : float = 1 @export var particles_l : CPUParticles2D @export var particles_r : CPUParticles2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _physics_process(delta: float) -> void: var turning : float = Input.get_axis("turn_left","turn_right") * turn_power var thrust : float = Input.get_action_strength("thrust") * thrust_power particles_l.emitting = thrust != 0 particles_r.emitting = thrust != 0 if Input.is_action_just_pressed("thrust"): moved.emit() #pass apply_torque(turning) apply_force(Vector2(-thrust,-thrust) * transform.y )