[gd_scene load_steps=3 format=3 uid="uid://cfdsa5scvso6m"] [ext_resource type="Texture2D" uid="uid://1uqioi3jaw62" path="res://Sprites/batteryOutline.png" id="1_extsq"] [ext_resource type="Texture2D" uid="uid://1gx13iy21l2a" path="res://Sprites/batteryfull.png" id="2_n31ms"] [node name="Battery2" type="TextureProgressBar"] max_value = 16.0 value = 16.0 fill_mode = 3 texture_under = ExtResource("1_extsq") texture_progress = ExtResource("2_n31ms") tint_progress = Color(0, 1, 0, 1)