extends Node2D var hp : int = 6 @export var hp_bar : AnimatedSprite2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: hp_bar.frame = hp func _on_lander_got_hit() -> void: hp -= 1