[gd_scene load_steps=15 format=4 uid="uid://hv07lm2tjwn4"] [ext_resource type="PackedScene" uid="uid://crrbht7mwhgyc" path="res://Prefabs/lander.tscn" id="1_80nbo"] [ext_resource type="Script" uid="uid://bltj2frs6vqwj" path="res://autoscroll.gd" id="1_feb5d"] [ext_resource type="Script" uid="uid://mwbiu2ajbxlk" path="res://battery_manager.gd" id="1_ryrav"] [ext_resource type="Texture2D" uid="uid://evhjxwdbsmlo" path="res://Sprites/start.png" id="2_e2o6t"] [ext_resource type="PackedScene" uid="uid://cfdsa5scvso6m" path="res://Prefabs/spare_battery.tscn" id="4_eow3j"] [ext_resource type="Script" uid="uid://dd8psfqfobgau" path="res://test_obstacle_spawner.gd" id="6_vef74"] [ext_resource type="PackedScene" uid="uid://jb677rdhbj83" path="res://Prefabs/obstacle.tscn" id="8_j5wjh"] [ext_resource type="PackedScene" uid="uid://bbtky034ivm5o" path="res://Prefabs/newObstacle.tscn" id="8_vef74"] [sub_resource type="Gradient" id="Gradient_mwb40"] offsets = PackedFloat32Array(0.806763, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_80nbo"] frequency = 0.1855 domain_warp_enabled = true domain_warp_amplitude = 43.465 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_mwb40"] width = 6400 height = 360 color_ramp = SubResource("Gradient_mwb40") noise = SubResource("FastNoiseLite_80nbo") [sub_resource type="RectangleShape2D" id="RectangleShape2D_feb5d"] size = Vector2(115, 20) [sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_hve3p"] scenes/1/scene = ExtResource("8_vef74") [sub_resource type="TileSet" id="TileSet_mfdv2"] physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetScenesCollectionSource_hve3p") [node name="Game" type="Node2D"] [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="ParallaxBackground" type="ParallaxBackground" parent="CanvasLayer"] [node name="ParallaxLayer" type="ParallaxLayer" parent="CanvasLayer/ParallaxBackground"] motion_scale = Vector2(0.5, 0) [node name="TextureRect" type="TextureRect" parent="CanvasLayer/ParallaxBackground/ParallaxLayer"] offset_right = 40.0 offset_bottom = 40.0 texture = SubResource("NoiseTexture2D_mwb40") [node name="UI" type="Control" parent="CanvasLayer"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="BatteryHolder" type="HBoxContainer" parent="CanvasLayer/UI" node_paths=PackedStringArray("current_battery")] layout_mode = 1 offset_right = 68.0 offset_bottom = 32.0 script = ExtResource("1_ryrav") current_battery = NodePath("Battery4") [node name="Battery4" parent="CanvasLayer/UI/BatteryHolder" instance=ExtResource("4_eow3j")] layout_mode = 2 [node name="Battery2" parent="CanvasLayer/UI/BatteryHolder" instance=ExtResource("4_eow3j")] layout_mode = 2 [node name="Battery3" parent="CanvasLayer/UI/BatteryHolder" instance=ExtResource("4_eow3j")] layout_mode = 2 [node name="Camera2D" type="Camera2D" parent="."] anchor_mode = 0 script = ExtResource("1_feb5d") camera_speed = 30.0 [node name="TestObstacleSpawner" type="Node2D" parent="Camera2D"] process_mode = 4 position = Vector2(673, 0) script = ExtResource("6_vef74") [node name="Lander" parent="." instance=ExtResource("1_80nbo")] position = Vector2(95, 324) [node name="Start" type="StaticBody2D" parent="."] position = Vector2(320, 180) [node name="Sprite2D" type="Sprite2D" parent="Start"] texture = ExtResource("2_e2o6t") [node name="CollisionShape2D" type="CollisionShape2D" parent="Start"] position = Vector2(-262.5, 170) shape = SubResource("RectangleShape2D_feb5d") [node name="Obstacle" parent="." instance=ExtResource("8_j5wjh")] process_mode = 4 visible = false position = Vector2(240, 265) [node name="Obstacle2" parent="." instance=ExtResource("8_j5wjh")] process_mode = 4 visible = false position = Vector2(301, 100) [node name="Obstacle3" parent="." instance=ExtResource("8_j5wjh")] process_mode = 4 visible = false position = Vector2(425, 224) [node name="Obstacle4" parent="." instance=ExtResource("8_j5wjh")] process_mode = 4 visible = false position = Vector2(582, 320) [node name="Obstacle5" parent="." instance=ExtResource("8_j5wjh")] process_mode = 4 visible = false position = Vector2(549, 39) [node name="TileMapLayer" type="TileMapLayer" parent="."] tile_map_data = PackedByteArray("AAAOABQAAAAAAAAAAQAPABUAAAAAAAAAAQAQABQAAAAAAAAAAQARABUAAAAAAAAAAQASABQAAAAAAAAAAQARAAsAAAAAAAAAAQASAAoAAAAAAAAAAQATAAsAAAAAAAAAAQAUAAoAAAAAAAAAAQAVAAsAAAAAAAAAAQAUAAwAAAAAAAAAAQASAAwAAAAAAAAAAQAdABIAAAAAAAAAAQAeABEAAAAAAAAAAQAeABMAAAAAAAAAAQAfABIAAAAAAAAAAQAgABEAAAAAAAAAAQAgABMAAAAAAAAAAQAhABIAAAAAAAAAAQAeAAMAAAAAAAAAAQAfAAQAAAAAAAAAAQAfAAIAAAAAAAAAAQAgAAMAAAAAAAAAAQAhAAIAAAAAAAAAAQAhAAQAAAAAAAAAAQAiAAMAAAAAAAAAAQAmABUAAAAAAAAAAQAnABQAAAAAAAAAAQAoABMAAAAAAAAAAQApABIAAAAAAAAAAQAqABEAAAAAAAAAAQArABAAAAAAAAAAAQAsAA8AAAAAAAAAAQAtAA4AAAAAAAAAAQAuAA0AAAAAAAAAAQAvAAwAAAAAAAAAAQAwAAsAAAAAAAAAAQAxAAoAAAAAAAAAAQAyAAkAAAAAAAAAAQAzAAgAAAAAAAAAAQBAAAAAAAAAAAAAAQBAAAIAAAAAAAAAAQBAAAQAAAAAAAAAAQBAAAYAAAAAAAAAAQBAAAgAAAAAAAAAAQBAAAoAAAAAAAAAAQA+AAwAAAAAAAAAAQA8AA4AAAAAAAAAAQA6ABAAAAAAAAAAAQA7AA8AAAAAAAAAAQA9AA0AAAAAAAAAAQA/AAsAAAAAAAAAAQA=") tile_set = SubResource("TileSet_mfdv2") [connection signal="moved" from="Lander" to="Camera2D" method="_on_lander_moved"] [connection signal="moved" from="Lander" to="Camera2D/TestObstacleSpawner" method="_on_lander_moved"]