extends HBoxContainer @export var current_battery : TextureProgressBar @export var battery_drain : float = 1 @export var starting_batteries : int = 3 var cb_value : float = 16 var extra_batteries : int # Called when the node enters the scene tree for the first time. func _ready() -> void: extra_batteries = starting_batteries -1 redraw_extra_batteries() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if cb_value <= 0: extra_batteries -= 1 cb_value = 16 redraw_extra_batteries() var thrust : float = Input.get_action_strength("thrust") cb_value -= thrust * delta * battery_drain current_battery.value = cb_value func redraw_extra_batteries(): for i in range(get_children().size()): if(i != 0): get_child(i).queue_free() for i in range(extra_batteries): var new_extra = load("res://Prefabs/spare_battery.tscn").instantiate() add_child(new_extra)