extends Node2D var hp : int = 6 @export var hp_bar : AnimatedSprite2D var score : int = 0 var combo : int = 0 # number of coins collected without taking damage var combo_level : int = 0 # 0-4, coins worth: 1, 2, 3, 4, 5 # combo levels: 10/20/30/40/50 (max) @export var combo_colors : Array[Color] @export var score_label : Label # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: hp_bar.frame = hp combo_level = clampi(floori(float(combo)/10),0,4) Storyteller.current_coin_color = combo_colors[combo_level] score_label.text = str(score) func _on_lander_got_hit() -> void: hp -= 1 combo = 0 func _on_lander_got_points() -> void: score += combo_level + 1 combo += 1