[gd_scene load_steps=8 format=3 uid="uid://hv07lm2tjwn4"] [ext_resource type="PackedScene" uid="uid://crrbht7mwhgyc" path="res://Prefabs/lander.tscn" id="1_80nbo"] [ext_resource type="Script" uid="uid://bltj2frs6vqwj" path="res://autoscroll.gd" id="1_feb5d"] [ext_resource type="Texture2D" uid="uid://evhjxwdbsmlo" path="res://Sprites/start.png" id="2_e2o6t"] [sub_resource type="Gradient" id="Gradient_mwb40"] offsets = PackedFloat32Array(0.806763, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_80nbo"] frequency = 0.1855 domain_warp_enabled = true domain_warp_amplitude = 43.465 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_mwb40"] width = 6400 height = 360 color_ramp = SubResource("Gradient_mwb40") noise = SubResource("FastNoiseLite_80nbo") [sub_resource type="RectangleShape2D" id="RectangleShape2D_feb5d"] size = Vector2(115, 20) [node name="Game" type="Node2D"] [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="ParallaxBackground" type="ParallaxBackground" parent="CanvasLayer"] [node name="ParallaxLayer" type="ParallaxLayer" parent="CanvasLayer/ParallaxBackground"] motion_scale = Vector2(0.5, 0) [node name="TextureRect" type="TextureRect" parent="CanvasLayer/ParallaxBackground/ParallaxLayer"] offset_right = 40.0 offset_bottom = 40.0 texture = SubResource("NoiseTexture2D_mwb40") [node name="Camera2D" type="Camera2D" parent="."] anchor_mode = 0 script = ExtResource("1_feb5d") [node name="Lander" parent="." instance=ExtResource("1_80nbo")] position = Vector2(95, 324) [node name="Start" type="StaticBody2D" parent="."] position = Vector2(320, 180) [node name="Sprite2D" type="Sprite2D" parent="Start"] texture = ExtResource("2_e2o6t") [node name="CollisionShape2D" type="CollisionShape2D" parent="Start"] position = Vector2(-262.5, 170) shape = SubResource("RectangleShape2D_feb5d") [connection signal="moved" from="Lander" to="Camera2D" method="_on_lander_moved"]