extends RigidBody2D @export var thrust_power : float = 1 @export var turn_power : float = 1 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: var turning : float = Input.get_axis("turn_left","turn_right") * turn_power var thrust : float = Input.get_action_strength("thrust") * thrust_power apply_torque(turning) apply_force(Vector2(-thrust,-thrust) * transform.y )