Lunar/Prefabs/coin.gd
2025-11-30 00:49:23 +11:00

19 lines
578 B
GDScript

extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
modulate = Storyteller.current_coin_color
func _on_body_entered(body: Node2D) -> void:
if body is RigidBody2D:
#body.apply_force((body.global_position - global_position).normalized() *10000)
#body.linear_velocity = (body.global_position - global_position).normalized() *100
queue_free()
body.got_points.emit()