20 lines
520 B
GDScript
20 lines
520 B
GDScript
extends Camera2D
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@export var camera_speed : float = 10
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var current_speed : float = 0
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var active : bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if active:
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current_speed = clampf(current_speed + 10* delta,0,camera_speed)
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position.x += delta * current_speed
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func _on_lander_moved() -> void:
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active = true
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