RustHacker/demo_scene.gd

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GDScript3
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extends Control
@export var bin_inventory : Inventory
@export var loot_button : Button
@export var loot_pool : Array[ItemData]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_loot_button_pressed() -> void:
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if Clock.has_time(10):
if bin_inventory.add_item(pick_random_item()):
Clock.use_time(10)
#bin_inventory.add_item(pick_random_item())
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#loot_button.hide()
#bin_inventory.show()
#bin_inventory.add_item(pick_random_item())
#bin_inventory.add_item(pick_random_item())
#bin_inventory.add_item(pick_random_item())
#bin_inventory.add_item(pick_random_item())
#bin_inventory.add_item(pick_random_item())
#bin_inventory.add_item(pick_random_item())
#bin_inventory.add_item(pick_random_item())
#bin_inventory.add_item(pick_random_item())
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func pick_random_item() -> ItemData:
var icount = loot_pool.size()
return loot_pool[randi() % icount]
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func _on_return_button_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/workshop.tscn")