2026-01-12 19:32:35 +11:00
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extends PanelContainer
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class_name RecipeCard
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@export var grid_container : GridContainer
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var ingredient_slots : Array[ItemSlot]
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@export var output_slot : ItemSlot
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2026-01-12 19:55:40 +11:00
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@export var output_label : Label
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2026-01-12 19:32:35 +11:00
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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ingredient_slots.assign(grid_container.get_children())
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#slots.assign(grid.get_children())
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func show_recipe(recipe : CraftRecipe):
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ingredient_slots.assign(grid_container.get_children())
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for x in range(9):
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#if recipe.ingredients[x]:
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ingredient_slots[x].item = recipe.ingredients[x]
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ingredient_slots[x].update_ui()
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ingredient_slots[x].block_taking = true
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output_slot.item = recipe.output
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2026-01-15 23:10:10 +11:00
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if (PlayerInventory.power_values.has(recipe.output)):
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output_slot.extra_data = "Botnet Power: " + str(PlayerInventory.power_values.get(recipe.output))
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2026-01-12 19:32:35 +11:00
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output_slot.update_ui()
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output_slot.block_taking = true
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2026-01-12 19:55:40 +11:00
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output_label.text = recipe.output.item_name
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