bunch of changes, about to try somehting funky

This commit is contained in:
Tabby 2026-01-18 20:10:35 +11:00
parent 902024fc3f
commit 0a9a916ee1
32 changed files with 585 additions and 41 deletions

View file

@ -7,6 +7,7 @@ extends Node
@export var botnet_servers : int = 0
@export var botnet : Array[ItemData] = []
#@export var power_values : Dictionary[ItemData,int]
@export var reminder_bubble : Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -22,3 +23,8 @@ func _process(delta: float) -> void:
func _on_button_pressed() -> void:
inventory_panel.visible = !inventory_panel.visible
button.text = "Show Inventory" if !inventory_panel.visible else "Hide Inventory"
func _on_tab_container_tab_selected(tab: int) -> void:
if tab == 1:
reminder_bubble.hide()