bunch of changes, about to try somehting funky
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32 changed files with 585 additions and 41 deletions
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@ -7,6 +7,7 @@ extends Node
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@export var botnet_servers : int = 0
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@export var botnet : Array[ItemData] = []
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#@export var power_values : Dictionary[ItemData,int]
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@export var reminder_bubble : Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -22,3 +23,8 @@ func _process(delta: float) -> void:
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func _on_button_pressed() -> void:
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inventory_panel.visible = !inventory_panel.visible
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button.text = "Show Inventory" if !inventory_panel.visible else "Hide Inventory"
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func _on_tab_container_tab_selected(tab: int) -> void:
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if tab == 1:
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reminder_bubble.hide()
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