trash slot blocks travel

This commit is contained in:
Tabby 2026-01-23 14:33:24 +11:00
parent 866d869756
commit 217efd9f9f
4 changed files with 20 additions and 17 deletions

View file

@ -17,7 +17,7 @@ func _ready() -> void:
slot.type = type
if type == "Inventory":
MouseTweaks.player_inventory = self
elif type != "Install":
elif type != "Install" and type != "Trash":
MouseTweaks.other_inventory = self
pass # Replace with function body.

View file

@ -1,17 +1,10 @@
extends PanelContainer
extends Inventory
@export var slot : ItemSlot
#@export var slot : ItemSlot
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_button_pressed() -> void:
slot.item = null
slot.update_ui()
empty_grid()
#slot.item = null
#slot.update_ui()