enough for tonight, thinking about adding a custom tooltip but maybe i should focus on other things
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15 changed files with 213 additions and 5 deletions
12
tooltip.gd
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12
tooltip.gd
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extends PanelContainer
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@export var tooltip_label : Label
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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global_position = get_global_mouse_position() + Vector2(1,1)
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