items added to recipie manager, loot system improved
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54d072c843
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5 changed files with 32 additions and 13 deletions
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@ -2,7 +2,7 @@ extends Control
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@export var bin_inventory : Inventory
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@export var loot_button : Button
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@export var loot_pool : Array[ItemData]
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#@export var loot_pool : Array[ItemData]
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -32,8 +32,20 @@ func _on_loot_button_pressed() -> void:
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#bin_inventory.add_item(pick_random_item())
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func pick_random_item() -> ItemData:
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var icount = loot_pool.size()
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return loot_pool[randi() % icount]
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#var icount = loot_pool.size()
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#return loot_pool[randi() % icount]
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var selected : ItemData
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var total_chance : int = 0
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for loot in RecipeManager.items :
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total_chance += loot.bin_chance
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var sel_chance : int = randi() % total_chance
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for loot in RecipeManager.items:
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if sel_chance >= 0:
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selected = loot
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sel_chance -= loot.bin_chance
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return selected
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func _on_return_button_pressed() -> void:
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