items added to recipie manager, loot system improved

This commit is contained in:
Tabby 2026-01-13 11:11:03 +11:00
parent 54d072c843
commit 9588dfe559
5 changed files with 32 additions and 13 deletions

View file

@ -2,7 +2,7 @@ extends Control
@export var bin_inventory : Inventory
@export var loot_button : Button
@export var loot_pool : Array[ItemData]
#@export var loot_pool : Array[ItemData]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -32,8 +32,20 @@ func _on_loot_button_pressed() -> void:
#bin_inventory.add_item(pick_random_item())
func pick_random_item() -> ItemData:
var icount = loot_pool.size()
return loot_pool[randi() % icount]
#var icount = loot_pool.size()
#return loot_pool[randi() % icount]
var selected : ItemData
var total_chance : int = 0
for loot in RecipeManager.items :
total_chance += loot.bin_chance
var sel_chance : int = randi() % total_chance
for loot in RecipeManager.items:
if sel_chance >= 0:
selected = loot
sel_chance -= loot.bin_chance
return selected
func _on_return_button_pressed() -> void: