tavel location labels, botne tplanel change, ewaste loot bubble

This commit is contained in:
Tabby 2026-01-23 15:51:36 +11:00
parent d0d1ccdf50
commit a48d4f15c0
5 changed files with 55 additions and 10 deletions

View file

@ -2,10 +2,13 @@ extends Control
@export var bin_inventory : Inventory
@export var loot_button : Button
@export var loot_bubble : Control
#@export var loot_pool : Array[ItemData]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if Clock.time_left < 200 or Clock.days_left < 6:
loot_bubble.hide()
pass # Replace with function body.
@ -16,6 +19,7 @@ func _process(delta: float) -> void:
func _on_loot_button_pressed() -> void:
loot_bubble.hide()
if Clock.has_time(10):
if bin_inventory.add_item(pick_random_item()):
Clock.use_time(10)