basic inventory system ready
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20 changed files with 513 additions and 16 deletions
22
inv_system/inventory.gd
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22
inv_system/inventory.gd
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extends PanelContainer
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if Input.get_current_cursor_shape() == CURSOR_FORBIDDEN:
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DisplayServer.cursor_set_shape(DisplayServer.CURSOR_ARROW)
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var data_bk
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func _notification(what: int) -> void:
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if what == Node.NOTIFICATION_DRAG_BEGIN:
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data_bk = get_viewport().gui_get_drag_data()
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if what == Node.NOTIFICATION_DRAG_END:
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if not is_drag_successful():
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if data_bk:
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data_bk.icon.show()
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data_bk = null
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