feature complete prototype almost done!
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21 changed files with 327 additions and 41 deletions
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@ -1,5 +1,8 @@
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extends Control
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@export var sell_panel : Inventory
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@export var botnet_panel : Inventory
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@export var workshop_button : Button
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -8,6 +11,7 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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workshop_button.disabled = sell_panel.filled_slots() > 0 or botnet_panel.filled_slots() > 0
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pass
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