feature complete prototype almost done!
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21 changed files with 327 additions and 41 deletions
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@ -1,10 +1,11 @@
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extends Control
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@export var days_left : float = 7
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@export var days_left : int = 7
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@export var time_left : int = 200
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var starting_time : int = 200
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@export var bar : TextureProgressBar
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@export var timer_text : Label
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@export var days_text : Label
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -15,9 +16,15 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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bar.value = (starting_time-time_left)/float(starting_time)
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timer_text.text = str(time_left)
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days_text.text = str(days_left)
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func has_time(time : float) -> bool:
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return time_left >= time
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func use_time(time : float):
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time_left -= time
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func _on_next_day_pressed() -> void:
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days_left -= 1
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time_left = 200
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