crafting system and improveemnts to mousetweaks

This commit is contained in:
Tabby 2026-01-11 18:35:29 +11:00
parent 64d6e72407
commit ccb15800a3
6 changed files with 45 additions and 5 deletions

View file

@ -33,19 +33,39 @@ func _notification(what: int) -> void:
func check_recipes():
print("checking now")
# write checking logic
var possible_recipes : Array[CraftRecipe] = craft_recipes.duplicate()
for x in range(9):
for recipe in possible_recipes:
if recipe.ingredients[x] and slots[x].item:
if recipe.ingredients[x].item_name != slots[x].item.item_name:
possible_recipes.erase(recipe)
elif recipe.ingredients[x] or slots[x].item:
possible_recipes.erase(recipe)
print("Possible recipes: " + str(possible_recipes.size()))
if possible_recipes.size() == 1:
print("found our recipe!")
style_assemble()
else:
style_none()
pass
func style_assemble():
action_button.add_theme_stylebox_override("normal",assemble_style)
action_button.add_theme_stylebox_override("hover",assemble_style_hover)
action_button.add_theme_stylebox_override("pressed",assemble_style_pressed)
action_button.text = "Assemble!"
action_button.disabled = false
func style_scavenge():
action_button.add_theme_stylebox_override("normal",scavenge_style)
action_button.add_theme_stylebox_override("hover",scavenge_style_hover)
action_button.add_theme_stylebox_override("pressed",scavenge_style_pressed)
action_button.text = "Scavenge!"
action_button.disabled = false
func style_none():
action_button.remove_theme_stylebox_override("normal")
action_button.remove_theme_stylebox_override("hover")
action_button.remove_theme_stylebox_override("pressed")
action_button.text = "no matching recipe"
action_button.disabled = true

View file

@ -46,3 +46,9 @@ func add_item(item : ItemData) -> bool:
return true # item placed successfully
return false # theres no space to add the item
func filled_slots() -> int:
var count : int = 0
for slot in slots:
if slot.item:
count += 1
return count