crafting system and improveemnts to mousetweaks

This commit is contained in:
Tabby 2026-01-11 18:35:29 +11:00
parent 64d6e72407
commit ccb15800a3
6 changed files with 45 additions and 5 deletions

View file

@ -11,7 +11,7 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Input.is_action_just_pressed("quick_move") and hovered_slot:
if Input.is_action_pressed("quick_move") and hovered_slot:
# figure out what the "other" inventory is and move it
var current_inv : String = hovered_slot.type
var target_inv : Inventory
@ -27,5 +27,7 @@ func _process(delta: float) -> void:
# only runs if it was able to put the item in the target inv
hovered_slot.item = null
hovered_slot.update_ui()
player_inventory.notification(NOTIFICATION_DRAG_END)
other_inventory.notification(NOTIFICATION_DRAG_END)
pass