crafting system and improveemnts to mousetweaks

This commit is contained in:
Tabby 2026-01-11 18:35:29 +11:00
parent 64d6e72407
commit ccb15800a3
6 changed files with 45 additions and 5 deletions

View file

@ -1,5 +1,8 @@
extends Control
@export var ewaste_button : Button
@export var computer_button : Button
@export var crafting_inv : Inventory
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -8,7 +11,12 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
if crafting_inv.filled_slots() > 0:
ewaste_button.disabled = true
computer_button.disabled = true
else:
ewaste_button.disabled = false
computer_button.disabled = false
func _on_goto_ewaste_pressed() -> void:

View file

@ -4,7 +4,7 @@
[ext_resource type="Script" uid="uid://bla0gy2tlqwe1" path="res://scenes/workshop.gd" id="1_g1tdj"]
[ext_resource type="PackedScene" uid="uid://f06ym5ujhdsc" path="res://inv_system/crafting_panel.tscn" id="2_wwo6w"]
[node name="Workshop" type="Control"]
[node name="Workshop" type="Control" node_paths=PackedStringArray("ewaste_button", "computer_button", "crafting_inv")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@ -13,6 +13,9 @@ grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("1_g1tdj")
ewaste_button = NodePath("GotoEwaste")
computer_button = NodePath("GotoComputer")
crafting_inv = NodePath("CraftingPanel")
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1