crafting system and improveemnts to mousetweaks

This commit is contained in:
Tabby 2026-01-11 18:35:29 +11:00
parent 64d6e72407
commit ccb15800a3
6 changed files with 45 additions and 5 deletions

View file

@ -1,5 +1,8 @@
extends Control
@export var ewaste_button : Button
@export var computer_button : Button
@export var crafting_inv : Inventory
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -8,7 +11,12 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
if crafting_inv.filled_slots() > 0:
ewaste_button.disabled = true
computer_button.disabled = true
else:
ewaste_button.disabled = false
computer_button.disabled = false
func _on_goto_ewaste_pressed() -> void: