diff --git a/inv_system/player_inventory.tscn b/inv_system/player_inventory.tscn index 193ef20..09d334f 100644 --- a/inv_system/player_inventory.tscn +++ b/inv_system/player_inventory.tscn @@ -368,7 +368,7 @@ self_modulate = Color(1, 0, 0.23137255, 0.6039216) layout_mode = 0 offset_left = 207.0 offset_right = 363.0 -offset_bottom = 112.0 +offset_bottom = 141.0 texture = ExtResource("8_icm48") expand_mode = 1 @@ -377,7 +377,7 @@ layout_mode = 0 offset_left = 39.0 offset_top = 10.0 offset_right = 144.0 -offset_bottom = 99.0 +offset_bottom = 129.0 text = "View your salvaging recipes here" horizontal_alignment = 1 vertical_alignment = 1 diff --git a/scenes/menu.gd b/scenes/menu.gd index 6828e5a..ed0a044 100644 --- a/scenes/menu.gd +++ b/scenes/menu.gd @@ -23,7 +23,7 @@ func _on_play_button_pressed() -> void: PlayerInventory.show() Clock.show() Locations.show() - Locations.goto_workshop() + Locations.goto_ewaste() #Locations.current_location = Locations.Location.workshop #get_tree().change_scene_to_file("res://scenes/workshop.tscn")