botnet power
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fd17bf38df
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7 changed files with 54 additions and 23 deletions
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@ -1,6 +1,6 @@
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extends Control
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@export var server_box : HBoxContainer
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@export var server_box : HFlowContainer
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@export var score_label : Label
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# Called when the node enters the scene tree for the first time.
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@ -11,15 +11,16 @@ func _ready() -> void:
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if slot.item:
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inv_sell_value += floori(slot.item.buy_value/float(2))
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var server_item : ItemData = load("res://items/server.tres")
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for x in range(PlayerInventory.botnet_servers):
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#var server_item : ItemData = load("res://items/server.tres")
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for device in PlayerInventory.botnet:
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var new_slot : ItemSlot = load("res://inv_system/item_slot.tscn").instantiate()
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new_slot.item = server_item
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new_slot.item = device
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new_slot.extra_data = "Power: " + str(PlayerInventory.power_values.get(device))
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new_slot.update_ui()
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new_slot.block_taking = true
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server_box.add_child(new_slot)
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score_label.text = str(PlayerInventory.botnet_servers) + " machines + $" + str(PlayerInventory.money + inv_sell_value)
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score_label.text = str(PlayerInventory.botnet_servers) + " GHz + $" + str(PlayerInventory.money + inv_sell_value)
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pass # Replace with function body.
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@ -36,6 +37,7 @@ func _on_reset_button_pressed() -> void:
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PlayerInventory.inventory_panel.empty_grid()
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Clock.days_left = 7
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Clock.time_left = 200
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PlayerInventory.botnet.clear()
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PlayerInventory.show()
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Clock.show()
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get_tree().change_scene_to_file("res://scenes/workshop.tscn")
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