sell cost 10
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2 changed files with 4 additions and 4 deletions
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@ -29,16 +29,16 @@ func calculate_sell_value():
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else:
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sell_label.text = "Place an item"
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sell_button.disabled = true
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if not Clock.has_time(15):
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if not Clock.has_time(10):
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sell_button.disabled = true
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func _on_sell_button_pressed() -> void:
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if slots[0].item and Clock.has_time(15):
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if slots[0].item and Clock.has_time(10):
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var sell_value : int = floori(slots[0].item.buy_value / float(2))
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slots[0].item = null
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slots[0].update_ui()
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PlayerInventory.money += sell_value
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Clock.use_time(15)
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Clock.use_time(10)
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calculate_sell_value()
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