extends Control @export var sell_panel : Inventory @export var botnet_panel : Inventory @export var workshop_button : Button # Called when the node enters the scene tree for the first time. func _ready() -> void: sell_panel._ready() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: Locations.block_moving = sell_panel.filled_slots() > 0 or botnet_panel.filled_slots() > 0 pass func _on_goto_workshop_pressed() -> void: get_tree().change_scene_to_file("res://scenes/workshop.tscn")