extends Control @export var ewaste_button : Button @export var computer_button : Button @export var crafting_inv : Inventory # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: Locations.block_moving = crafting_inv.filled_slots() > 0 #if crafting_inv.filled_slots() > 0: #ewaste_button.disabled = true #computer_button.disabled = true #else: #ewaste_button.disabled = false #computer_button.disabled = false func _on_goto_ewaste_pressed() -> void: get_tree().change_scene_to_file("res://scenes/ewaste.tscn") func _on_goto_computer_pressed() -> void: get_tree().change_scene_to_file("res://scenes/room.tscn")