extends ItemSlot # broken experiement, do not use in current state var duplicate_item : ItemData # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if item and not duplicate_item: duplicate_item = item if duplicate_item: item = duplicate_item