extends Control @export var bin_inventory : Inventory @export var loot_button : Button @export var loot_pool : Array[ItemData] # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_loot_button_pressed() -> void: loot_button.hide() bin_inventory.show() bin_inventory.add_item(pick_random_item()) bin_inventory.add_item(pick_random_item()) bin_inventory.add_item(pick_random_item()) bin_inventory.add_item(pick_random_item()) bin_inventory.add_item(pick_random_item()) bin_inventory.add_item(pick_random_item()) bin_inventory.add_item(pick_random_item()) bin_inventory.add_item(pick_random_item()) func pick_random_item() -> ItemData: var icount = loot_pool.size() return loot_pool[randi() % icount]