extends ItemSlot @export var link : String = "" # Called when the node enters the scene tree for the first time. func _ready() -> void: super() block_taking = true if link != "": label.text = "🌐" pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_gui_input(event: InputEvent) -> void: if event.is_pressed() and link != "": OS.shell_open(link) #print("slot clicked")